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 Post subject: Re: Redesign: Panther Region and Panther Arena [in development]
PostPosted: April 14th, 2010, 4:09 am 
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Joined: April 13th, 2005, 3:50 pm
Posts: 455
Location: Alvin, TX
Sabaku wrote:
Alexander wrote:
Panther Arena Repair Versus Mr. Fixit.

Q: Why choose Panther Arena when Mr. Fixit is perhaps just as cheap?

A: Have fun walking to Sakuragawa Town in modern!



lol, you know some ass will set somthign to shunpo back and forth


A2: Have fun Shunpo-ing to Sakuragawa Town in modern!

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 Post subject: Re: Redesign: Panther Region and Panther Arena [in development]
PostPosted: April 15th, 2010, 5:33 am 
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Joined: April 13th, 2005, 3:50 pm
Posts: 455
Location: Alvin, TX
More on what is to come:

- Redesigned Black Imperial Armor Set (Tanking 80+)
- New loot tables for Panther Leaders, and Oyakata-Sama.
- New Quests, one-time and repeatable.
- New NPCs to fight from 50 to 80.

And also introducing one of the first (fictional) legendary weapons to become available in-game:

Cruelfang, Wrath of the Hyounekozoku.
- Two-Hand Sword.
- High Vigor, Agility, Stamina, Damroll.
- Anti-Human (Can be carried, but not wielded.)
- One new weapon skill to master; Cruel Strike!
- Never breaks! But takes durability damage.
- Blessed and Metal for high damage resistance!
- Cannot be sold in merchant carts.
- Cannot be given, but can be dropped.
- Cannot be disposed or junked.
- Cannot be placed in containers, but can still be dropped.

More details soon..!

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"Being right means you betray life. After all, common sense is dead."
-Alexander Leon


Last edited by Alexander on April 15th, 2010, 4:54 pm, edited 2 times in total.

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 Post subject: Re: Redesign: Panther Region and Panther Arena [in development]
PostPosted: April 15th, 2010, 5:36 am 
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Joined: April 13th, 2005, 3:50 pm
Posts: 455
Location: Alvin, TX
Cruelfang in action.

(Non-Crit)

Your Cruel Strike _decimates_ Amolonth. You deal 3258 points of damage.

(Crit)

Alexander critically hits amolonth!
Your Cruel Strike _decimates_ Amolonth. You deal 4321 points of damage.

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"Being right means you betray life. After all, common sense is dead."
-Alexander Leon


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 Post subject: Re: Redesign: Panther Region and Panther Arena [in development]
PostPosted: April 18th, 2010, 12:28 pm 
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Joined: November 10th, 2009, 10:51 pm
Posts: 62
Location: Anniston AL
Alexander wrote:
Cruelfang in action.

(Non-Crit)

Your Cruel Strike _decimates_ Amolonth. You deal 3258 points of damage.

(Crit)

Alexander critically hits amolonth!
Your Cruel Strike _decimates_ Amolonth. You deal 4321 points of damage.


so this is going to drop in panther valley?

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Why try and work this out, If I kill you I dont have to deal with you anymore.


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 Post subject: Re: Redesign: Panther Region and Panther Arena [in development]
PostPosted: April 18th, 2010, 3:59 pm 
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Joined: April 13th, 2005, 3:50 pm
Posts: 455
Location: Alvin, TX
Sabaku wrote:
Alexander wrote:
Cruelfang in action.

(Non-Crit)

Your Cruel Strike _decimates_ Amolonth. You deal 3258 points of damage.

(Crit)

Alexander critically hits amolonth!
Your Cruel Strike _decimates_ Amolonth. You deal 4321 points of damage.


so this is going to drop in panther valley?


I am almost at awe that you are asking me this on the topic that is titled; "Redesign: Panther Region and Panther Arena"

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"Being right means you betray life. After all, common sense is dead."
-Alexander Leon


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 Post subject: Re: Redesign: Panther Region and Panther Arena [in development]
PostPosted: April 19th, 2010, 8:57 am 
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Joined: July 24th, 2005, 12:01 am
Posts: 35
Location: Queens, New York
Alexander wrote:
Sabaku wrote:
Alexander wrote:
Cruelfang in action.

(Non-Crit)

Your Cruel Strike _decimates_ Amolonth. You deal 3258 points of damage.

(Crit)

Alexander critically hits amolonth!
Your Cruel Strike _decimates_ Amolonth. You deal 4321 points of damage.


so this is going to drop in panther valley?


I am almost at awe that you are asking me this on the topic that is titled; "Redesign: Panther Region and Panther Arena"


So will It be a Valley mob or a Arena mob? or Quest involving both? or Porno Music/Comment time?


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 Post subject: Re: Redesign: Panther Region and Panther Arena [in development]
PostPosted: April 19th, 2010, 9:45 am 
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Joined: April 13th, 2005, 3:50 pm
Posts: 455
Location: Alvin, TX
Here's a hint;

Cruelfang, Wrath of the Hyounekozoku translates to: Cruelfang, Wrath of the Leader of the Cat Family.

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"Being right means you betray life. After all, common sense is dead."
-Alexander Leon


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 Post subject: Re: Redesign: Panther Region and Panther Arena [in development]
PostPosted: April 19th, 2010, 12:30 pm 
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Joined: July 24th, 2005, 12:01 am
Posts: 35
Location: Queens, New York
So it would load on Cat-kun ok thanks


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 Post subject: Re: Redesign: Panther Region and Panther Arena [in development]
PostPosted: May 3rd, 2010, 8:13 pm 
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Joined: August 25th, 2006, 11:26 pm
Posts: 42
Location: Ohio
We're allowed to be in panther arena right now, right?
Sorry, might seem like a dumb question- but, when in doubt...


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 Post subject: Re: Redesign: Panther Region and Panther Arena [in development]
PostPosted: May 3rd, 2010, 10:21 pm 
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Yes.

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"Being right means you betray life. After all, common sense is dead."
-Alexander Leon


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 Post subject: Re: Redesign: Panther Region and Panther Arena [in development]
PostPosted: June 11th, 2010, 9:03 pm 
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Joined: December 16th, 2009, 3:44 pm
Posts: 7
Any word of the new arena token mobs? Been stockpiling.


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 Post subject: Re: Redesign: Panther Region and Panther Arena [in development]
PostPosted: June 14th, 2010, 12:00 pm 
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Joined: April 13th, 2005, 3:50 pm
Posts: 455
Location: Alvin, TX
Saabel wrote:
Any word of the new arena token mobs? Been stockpiling.


Good to see you decided to return-- yet again!

All jokes aside... I've been more focused on real life at the time, so time for the MUD has been limited. I intend to enable more content, hopefully soon. But the pace will definitely not be favorable to you, the players. Being the only "active builder" can be rough. Primary reason why the MUD doesn't get as many updates, unless Zeno and myself go on a roll.

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"Being right means you betray life. After all, common sense is dead."
-Alexander Leon


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 Post subject: Re: Redesign: Panther Region and Panther Arena [in development]
PostPosted: August 6th, 2010, 8:01 am 
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Location: Alvin, TX
It has come to my attention that players have been camping most bosses by sniping them from afar with bows, arrows, boomerangs, etc... In efforts to counter this, Kalay, Tseng, Saruwatari and Oyakata will both be "immune" to projectiles. If out of combat, these panthers tend to heal themselves regardless. However, if impaled by an arrow, they will remove them, junk them, and heal themselves for roughly 1,000 health instantly.

The Panther Region will have no place for cowards... ;)

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"Being right means you betray life. After all, common sense is dead."
-Alexander Leon


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 Post subject: Re: Redesign: Panther Region and Panther Arena [complete]
PostPosted: August 6th, 2010, 8:19 pm 
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Joined: September 17th, 2009, 2:00 am
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Character name: Futch
heh that sounds rather inventive. I wonder why those boss mobs don't hunt down players when hit with an arrow like most mobs do?

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 Post subject: Re: Redesign: Panther Region and Panther Arena [complete]
PostPosted: August 6th, 2010, 8:20 pm 
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Location: Alvin, TX
Futcher wrote:
heh that sounds rather inventive. I wonder why those boss mobs don't hunt down players when hit with an arrow like most mobs do?


Flags and such prevent NPCs sometimes from either moving or entering certain rooms.

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"Being right means you betray life. After all, common sense is dead."
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