Bleached InuYasha Galaxy
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Redesign: Panther Region and Panther Arena [installed]
http://biyg.org/forums/viewtopic.php?f=16&t=2184
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Author:  Alexander [ December 27th, 2009, 1:43 am ]
Post subject:  Redesign: Panther Region and Panther Arena [installed]

At long last! The Panther Region edits are now complete!

Panther Arena:

Objects:

- The remaining rewards of the Panther Arena have been introduced. Such as the Warlord's and Sorcerer's set.

NPCs:

- Added a second quartermaster for the Gold and Platinum rewards.
- Added an NPC that can repair items at low costs (equivalent to Mr. Fixit)
- The Fallen Savior Eradicator now proudly represents the Fallen Saviors.

Rooms:

- Added a few new rooms to fit the new NPC.

Panther Region:

Objects:

- Remastered a lot of items existing in the Panther Region (may experience item losses as a result.)
- Added over two dozen new items to acquire in the Panther Region.
- Shikon Shards will be taking the place of the old gems yielded by the panther leaders. (To follow lore.)
- Herbs will now spawn all across the Panther Region.

NPCs:

- Added fight-able NPCs from levels 45 to 80, including the remastered Oyakata-Sama and Panther Leaders.
- 4 more representatives (pacifists) of the Fallen Saviors have made their base of operations in a certain bar. Amongst one of them a figure some of you may all know... ;)
- Remastered all of the NPCs (fight-able) to match all the new changes.

Quests:

- Added 2 new repeatable quests. One for levels 60 to 70 and one for levels 60 to 80. (You can still earn Yen if you do not meet the right requirements for completing these quests.)

Rooms:

- Changed the layout and location of some key places/things within the Panther Region.

...

... and much, much more!

Sorry to have taken so long with these edits, folks. Unfortunately it takes time, but I promise not to disappoint. In any case, here you have it. Panther Region, remastered and complete. Enjoy!

P.S. Like always, I ask everyone to report any known or possible bugs/flaws that you may encounter. Once reported, I will work to fix them ASAP. Thank you.

Author:  Alexander [ December 28th, 2009, 4:18 pm ]
Post subject:  Re: Redesign: Panther Arena [in development]

Another major change that will impact how the arena works:

- The Arena will no longer force lethal. Instead, it will remain entirely a choice as always. The benefits of PvP in the arena will be a complete choice by both (or more) victims.

- Safe rooms will no longer exist, as they won't be needed. If you are lethal, be prepared to face the enemy everywhere.

- Prize/Reward rooms will no longer support just 1 player. Any amount of player(s) will be able to fit in these rooms. (I may consider changing how reward exchanges work to prevent theft. Then again, I think I might keep it that way.)

Stay tuned for more.

Author:  Alexander [ December 28th, 2009, 4:24 pm ]
Post subject:  Re: Redesign: Panther Arena [in development]

Another change to be implemented:

- The delays experienced entering and leaving the arena will be entirely removed.

- The arena will no longer be considered "a secretive place". With so much action, it is now a booming and thriving place well known to all.

- The arena will no longer be considered a "no quit" area. Furthermore, once implemented, the rule of no idling out (while in the arena) will be removed.

Author:  Sabaku [ December 29th, 2009, 4:16 am ]
Post subject:  Re: Redesign: Panther Arena [in development]

Keep the rooms with the merchants that sell the areana gear 1 player at a time, it is already perfect, as long as people don't idle out in them.

Author:  Alexander [ December 29th, 2009, 7:43 am ]
Post subject:  Re: Redesign: Panther Arena [in development]

Sabaku wrote:
Keep the rooms with the merchants that sell the areana gear 1 player at a time, it is already perfect, as long as people don't idle out in them.


People abuse this by going into them to avoid major conflict. Which is why I am considering changing it. Furthermore, it is not fair to keep others waiting simply because one person is taking their sweet time. Or using it as an escape.

Author:  Alexander [ December 31st, 2009, 1:21 am ]
Post subject:  Re: Redesign: Panther Arena [in development]

With the way PvP works in the arena changing entirely, I have decided to make a change that will intrigue some of our PKers.

- Death is now possible and no longer considered illegal in the Panther Arena.
- Being non-lethal is now possible while in the Panther Arena.
- NPCs will still not kill you while in the Panther Arena.

Author:  Kyokyo [ December 31st, 2009, 1:27 am ]
Post subject:  Re: Redesign: Panther Arena [in development]

So if NPCs cannot kill you still, they will stun you still and just leave you in the saferoom. And if you're lethal and they are too, players can finish you off?

Author:  Alexander [ December 31st, 2009, 1:30 am ]
Post subject:  Re: Redesign: Panther Arena [in development]

Kyokyo wrote:
So if NPCs cannot kill you still, they will stun you still and just leave you in the saferoom. And if you're lethal and they are too, players can finish you off?


There will no longer be safe rooms, however, the statement as a whole is correct. You will be teleported out of the arena into the rooms below. In which you will finish off the remaining time as stunned. During this time, you are vulnerable to be finished off by other players. Thus why being lethal while in the arena will be so dangerous.

Author:  Alexander [ February 7th, 2010, 11:07 pm ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

Something that will make a lot of you sad is the permanent removal of the rune system found in Panther Arena. Without sufficient code to back it up, this idea doesn't work as I envisioned at first, therefore it is going to be removed. Perhaps "permanent" is not a true statement, but it looks likely.

Author:  juan [ February 8th, 2010, 12:33 am ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

Alexander wrote:
Something that will make a lot of you sad is the permanent removal of the rune system found in Panther Arena. Without sufficient code to back it up, this idea doesn't work as I envisioned at first, therefore it is going to be removed. Perhaps "permanent" is not a true statement, but it looks likely.

Damn.... I think i have a ton of those runes after jacking ludvic and teepo's apts like a year ago. well i guess ill leave that to Matt to decide what to do...

Author:  Alexander [ February 8th, 2010, 1:49 am ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

A quick sneak peek at the redesigned Rat's Set (for levels 50 and higher):

You are using:
<worn around neck> (Glowing) (Humming) a red stone talisman
<worn on body> a rathide leather garb
<worn on head> a rathide leather hood
<worn on legs> a pair of rathide leather leggings
<worn on feet> a pair of rathide leather boots
<worn about body> a rathide leather cloak
<wielded> (Glowing) (Humming) (Two-Hand) a rune sword

Author:  Alexander [ February 8th, 2010, 2:40 am ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

A quick sneak peek at the redesigned Sage's Set, now known as the Miko's Battle Attire (Level 50):

You are using:
<worn on finger> (Glowing) (Humming) an aquamarine stone ring
<worn on body> a miko's silk haori
<worn on head> a miko's tiara
<worn on legs> a miko's silk hakama
<worn on feet> a pair of miko's silk slippers
<worn about body> a miko's silk cloak
<wielded> (Humming) (Two-Hand) a miko's battle staff

Author:  Alexander [ February 9th, 2010, 1:13 pm ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

Quick preview on the new healing and damage dealing level 60 armor sets for the Panther Arena:

Combatant's Armor (DD):

You are using:
<worn on body> a combatant's gi
<worn on head> a combatant's headband
<worn on legs> a pair of combatant's pants
<worn on feet> a pair of combatant's footwraps
<worn about waist> a combatant's belt
<worn around wrist> a combatant's wristguard
<wielded> a combatant's iron knuckles

Diviner's Armor (Heals):

You are using:
<worn on body> a diviner's silk robe
<worn on head> a diviner's silk cowl
<worn on legs> a diviner's silk leggings
<worn on feet> a diviner's silk boots
<worn about body> a diviner's silk cloak
<wielded> (Humming) (Two-Hand) a diviner's long staff
<worn around ankle> (Glowing) a pure gold anklet

Author:  Sabaku [ February 9th, 2010, 1:24 pm ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

Nice, what do we need to do with our old areana gear?

Author:  Alexander [ February 9th, 2010, 1:28 pm ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

Sabaku wrote:
Nice, what do we need to do with our old areana gear?


A good question which indeed does need to be answered. A lot of the arena gear is being entirely removed from the game, which means that more than likely it will be lost forever. However, fear not! The changes being done to the arena promise reasonable changes done to it to compensate for your losses. For instance; tokens won't drop so rarely. And higher levels can now once again enjoy the arena at it's fullest.

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