Bleached InuYasha Galaxy
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Redesign: Panther Region and Panther Arena [installed]
http://biyg.org/forums/viewtopic.php?f=16&t=2184
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Author:  Alexander [ April 14th, 2010, 4:09 am ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

Sabaku wrote:
Alexander wrote:
Panther Arena Repair Versus Mr. Fixit.

Q: Why choose Panther Arena when Mr. Fixit is perhaps just as cheap?

A: Have fun walking to Sakuragawa Town in modern!



lol, you know some ass will set somthign to shunpo back and forth


A2: Have fun Shunpo-ing to Sakuragawa Town in modern!

Author:  Alexander [ April 15th, 2010, 5:33 am ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

More on what is to come:

- Redesigned Black Imperial Armor Set (Tanking 80+)
- New loot tables for Panther Leaders, and Oyakata-Sama.
- New Quests, one-time and repeatable.
- New NPCs to fight from 50 to 80.

And also introducing one of the first (fictional) legendary weapons to become available in-game:

Cruelfang, Wrath of the Hyounekozoku.
- Two-Hand Sword.
- High Vigor, Agility, Stamina, Damroll.
- Anti-Human (Can be carried, but not wielded.)
- One new weapon skill to master; Cruel Strike!
- Never breaks! But takes durability damage.
- Blessed and Metal for high damage resistance!
- Cannot be sold in merchant carts.
- Cannot be given, but can be dropped.
- Cannot be disposed or junked.
- Cannot be placed in containers, but can still be dropped.

More details soon..!

Author:  Alexander [ April 15th, 2010, 5:36 am ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

Cruelfang in action.

(Non-Crit)

Your Cruel Strike _decimates_ Amolonth. You deal 3258 points of damage.

(Crit)

Alexander critically hits amolonth!
Your Cruel Strike _decimates_ Amolonth. You deal 4321 points of damage.

Author:  Sabaku [ April 18th, 2010, 12:28 pm ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

Alexander wrote:
Cruelfang in action.

(Non-Crit)

Your Cruel Strike _decimates_ Amolonth. You deal 3258 points of damage.

(Crit)

Alexander critically hits amolonth!
Your Cruel Strike _decimates_ Amolonth. You deal 4321 points of damage.


so this is going to drop in panther valley?

Author:  Alexander [ April 18th, 2010, 3:59 pm ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

Sabaku wrote:
Alexander wrote:
Cruelfang in action.

(Non-Crit)

Your Cruel Strike _decimates_ Amolonth. You deal 3258 points of damage.

(Crit)

Alexander critically hits amolonth!
Your Cruel Strike _decimates_ Amolonth. You deal 4321 points of damage.


so this is going to drop in panther valley?


I am almost at awe that you are asking me this on the topic that is titled; "Redesign: Panther Region and Panther Arena"

Author:  Rocky [ April 19th, 2010, 8:57 am ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

Alexander wrote:
Sabaku wrote:
Alexander wrote:
Cruelfang in action.

(Non-Crit)

Your Cruel Strike _decimates_ Amolonth. You deal 3258 points of damage.

(Crit)

Alexander critically hits amolonth!
Your Cruel Strike _decimates_ Amolonth. You deal 4321 points of damage.


so this is going to drop in panther valley?


I am almost at awe that you are asking me this on the topic that is titled; "Redesign: Panther Region and Panther Arena"


So will It be a Valley mob or a Arena mob? or Quest involving both? or Porno Music/Comment time?

Author:  Alexander [ April 19th, 2010, 9:45 am ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

Here's a hint;

Cruelfang, Wrath of the Hyounekozoku translates to: Cruelfang, Wrath of the Leader of the Cat Family.

Author:  Rocky [ April 19th, 2010, 12:30 pm ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

So it would load on Cat-kun ok thanks

Author:  Kayazikyo [ May 3rd, 2010, 8:13 pm ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

We're allowed to be in panther arena right now, right?
Sorry, might seem like a dumb question- but, when in doubt...

Author:  Alexander [ May 3rd, 2010, 10:21 pm ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

Yes.

Author:  Saabel [ June 11th, 2010, 9:03 pm ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

Any word of the new arena token mobs? Been stockpiling.

Author:  Alexander [ June 14th, 2010, 12:00 pm ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

Saabel wrote:
Any word of the new arena token mobs? Been stockpiling.


Good to see you decided to return-- yet again!

All jokes aside... I've been more focused on real life at the time, so time for the MUD has been limited. I intend to enable more content, hopefully soon. But the pace will definitely not be favorable to you, the players. Being the only "active builder" can be rough. Primary reason why the MUD doesn't get as many updates, unless Zeno and myself go on a roll.

Author:  Alexander [ August 6th, 2010, 8:01 am ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [in development]

It has come to my attention that players have been camping most bosses by sniping them from afar with bows, arrows, boomerangs, etc... In efforts to counter this, Kalay, Tseng, Saruwatari and Oyakata will both be "immune" to projectiles. If out of combat, these panthers tend to heal themselves regardless. However, if impaled by an arrow, they will remove them, junk them, and heal themselves for roughly 1,000 health instantly.

The Panther Region will have no place for cowards... ;)

Author:  Futcher [ August 6th, 2010, 8:19 pm ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [complete]

heh that sounds rather inventive. I wonder why those boss mobs don't hunt down players when hit with an arrow like most mobs do?

Author:  Alexander [ August 6th, 2010, 8:20 pm ]
Post subject:  Re: Redesign: Panther Region and Panther Arena [complete]

Futcher wrote:
heh that sounds rather inventive. I wonder why those boss mobs don't hunt down players when hit with an arrow like most mobs do?


Flags and such prevent NPCs sometimes from either moving or entering certain rooms.

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