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 Post subject: New code change: apartments [installed]
PostPosted: December 30th, 2009, 11:23 pm 
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Joined: November 7th, 2004, 7:16 pm
Posts: 982
Location: Saratoga, NY
Status: installed

I will be making some tweaks to apartments including such things as a longer delay if you enter the wrong keypad number, a notification to the apartment owner if someone is making failed attempts, etc.

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 Post subject: Re: New code change: apartments [in development]
PostPosted: December 31st, 2009, 1:21 am 
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Joined: December 16th, 2009, 3:44 pm
Posts: 7
Could you be able to add more apartments?


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 Post subject: Re: New code change: apartments [in development]
PostPosted: December 31st, 2009, 1:44 am 
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Joined: November 7th, 2004, 7:16 pm
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Location: Saratoga, NY
That's on the list for builders. The last builder we hired was assigned to it and she hasn't come back after the first day. In need of builders, as always.

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 Post subject: Re: New code change: apartments [in development]
PostPosted: January 1st, 2010, 10:45 pm 
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Joined: September 17th, 2009, 2:00 am
Posts: 114
Character name: Futch
When apartments are built could there be different types of locks, or notification systems?

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 Post subject: Re: New code change: apartments [in development]
PostPosted: January 1st, 2010, 11:32 pm 
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Joined: November 7th, 2004, 7:16 pm
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Location: Saratoga, NY
Types of locks? The only types of locks in the MUD are keys or keypads. Not sure what you mean.

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 Post subject: Re: New code change: apartments [in development]
PostPosted: January 3rd, 2010, 6:29 pm 
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Joined: September 17th, 2009, 2:00 am
Posts: 114
Character name: Futch
When builders make an apartment could there be a way to choose which types of features the apartment has?
Some apartments have locks/deadbolts some have keypads, some have logging and notification systems.
I just thought it would be an interesting variety of apartments.

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 Post subject: Re: New code change: apartments [in development]
PostPosted: January 3rd, 2010, 9:08 pm 
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Joined: November 7th, 2004, 7:16 pm
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Location: Saratoga, NY
If there's a lock, that means it requires a key. I don't see that being an appeal to players if someone else gets the key and can always get into their apartment. Keypads can be changed, keys can't.

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 Post subject: Re: New code change: apartments [in development]
PostPosted: January 10th, 2010, 6:20 pm 
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Joined: September 17th, 2009, 2:00 am
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Character name: Futch
Shouldn't even have apartments then

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 Post subject: Re: New code change: apartments [in development]
PostPosted: January 10th, 2010, 8:09 pm 
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Joined: November 10th, 2009, 10:51 pm
Posts: 62
Location: Anniston AL
but having apartments is a good thing, give a little bit of comfort that at least when you get pked you dont lose everything in all your packs if you have three packs with fully sharded weapons you will wish you had an appy to put them in when you get pk and have them taken, so yeah there is a point in having an appy.

wht if you just added on to the skywalk appartments, make like skywalk 2nd floor and just copy the basic layout and just double some appys, is that possible?

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 Post subject: Re: New code change: apartments [installed]
PostPosted: January 18th, 2010, 11:45 pm 
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Joined: November 7th, 2004, 7:16 pm
Posts: 982
Location: Saratoga, NY
Installed. Change #566.

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 Post subject: Re: New code change: apartments [installed]
PostPosted: January 28th, 2010, 1:58 am 
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Joined: January 15th, 2010, 7:40 am
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Location: Cave Junction, OR
yknow, one of my childhood friends is currently going through schooling for coding games and such. if youd like i could talk to him and have him contact you to help in his spare time?


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 Post subject: Re: New code change: apartments [installed]
PostPosted: January 28th, 2010, 3:49 am 
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Joined: April 13th, 2005, 3:50 pm
Posts: 455
Location: Alvin, TX
Ibar wrote:
yknow, one of my childhood friends is currently going through schooling for coding games and such. if youd like i could talk to him and have him contact you to help in his spare time?


Wrong place for this sort of topic. As for coding, I am sure I can even answer for him-- No one touches the codebase but Zeno himself. The most help we will ever seek is that of builders. :)

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 Post subject: Re: New code change: apartments [installed]
PostPosted: January 28th, 2010, 9:50 pm 
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Joined: January 15th, 2010, 7:40 am
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Location: Cave Junction, OR
ah sorry, lol. but...its not like i just jumped out and said it xD. was just responding since he said he was in need of builders earlier in the topic. sorry still.


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 Post subject: Re: New code change: apartments [installed]
PostPosted: January 28th, 2010, 10:18 pm 
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Joined: November 7th, 2004, 7:16 pm
Posts: 982
Location: Saratoga, NY
Building is different from coding.

We need builders who know Smaug OLC.

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 Post subject: Re: New code change: apartments [installed]
PostPosted: January 28th, 2010, 11:21 pm 
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Joined: January 15th, 2010, 7:40 am
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Location: Cave Junction, OR
alright ill ask em what he knows. sorry for the earlier trouble.


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