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 Post subject: Redesign: Town of Sakuragawa [installed]
PostPosted: February 1st, 2010, 8:14 pm 
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Joined: April 13th, 2005, 3:50 pm
Posts: 455
Location: Alvin, TX
After a lot of feedback concerning this area, I have decided to take it up and begin to edit it as needed. A handful of things were not working properly here. Quests were basic, or confusing, and items were basically useless. The design also had a lot of "junk" rooms that made most of the area seem vacant. But now the area has been remodeled and updated!

Items:

- All items have been updated with stat bonuses corresponding to the level of the item.
- All items (if not most) now have the updated level requirements to wear.
- About a dozen new items have been added. Including quest items, armor and weapons!

NPCs:

- All NPCs have been adjusted so that they are balanced for solo-gameplay.
- The amount of Yen dropped from the NPCs in this area has been significantly increased.
- The levels of many of the NPCs have been adjusted to allow for flexible leveling.
- A new "rare spawn" NPC has been added to the area with new items to acquire!
- A new "hollow" NPC has been added to the area for those seeking to increase their reiatsu!

Rooms:

- The Sakuragawa Gym (Where the training dummies were located) was removed. This section was too convenient and promoted botting and other illegal actions.
- In place of the Sakuragawa Gym, an Abandoned Mansion has taken its place in north-eastern Sakuragawa. New triad NPCs can be found here!
- General layout of Sakuragawa changed.
- Many resets have been fixed.

Quests:

Quests now use a different way of keeping track of objectives, allowing for less ways/chances of bugging quests.

- "Ayana's Necklace" has been redesigned. See the NPC to acquire this quest!
- New Quest; "Stolen Jewels" has been added.

Story:

With the return of the Triad Leader, Ryuu, Sakuragawa has seen a drastic increase in crime. The Sakuragawa gym was vandalized and gained a horrible reputation and was ultimately closed down. Many of the town's homes were closed down, and only a few remain. Large amount of robberies have been reported all across the town. As a citizen of Sakuragawa, you must now aim to retake the town back with swift justice from the grip of the Triad.

_________________
"Being right means you betray life. After all, common sense is dead."
-Alexander Leon


Last edited by Alexander on February 2nd, 2010, 7:49 pm, edited 2 times in total.

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 Post subject: Re: Redesign: Town of Sakuragawa [installed]
PostPosted: February 2nd, 2010, 7:02 pm 
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Joined: April 13th, 2005, 3:50 pm
Posts: 455
Location: Alvin, TX
Installed.

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"Being right means you betray life. After all, common sense is dead."
-Alexander Leon


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 Post subject: Re: Redesign: Town of Sakuragawa [installed]
PostPosted: February 3rd, 2010, 3:12 pm 
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Joined: April 13th, 2005, 3:50 pm
Posts: 455
Location: Alvin, TX
Status: [installed]

These are some quick fixes that the Town of Sakuragawa needed.

Rooms:

- Numerous rooms in the basement of the mansion had the wrong room description or no room description at all.

NPCs:

- The old business man will no longer be stopped (locked in) by doors.

Quests:

- Corrected a spelling error with the quest "Bag of Stolen Jewels!"

Other changes that cannot be documented have been made.

_________________
"Being right means you betray life. After all, common sense is dead."
-Alexander Leon


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 Post subject: Re: Redesign: Town of Sakuragawa [installed]
PostPosted: January 4th, 2011, 12:23 pm 
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Joined: April 13th, 2005, 3:50 pm
Posts: 455
Location: Alvin, TX
Bug submitted by Secoiya:

Quote:
This was a gnote posted on the Bugs gboard on port 1801. It was addressed to imm and expires on Fri Mar 4 15:06:05 2011


The quest doesn`t tell you what to say when you get it, all it says is to return to ayana after you find it


That is because nothing is required to be said by the player to complete the quest. All that is needed is to have the item in their inventory.

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"Being right means you betray life. After all, common sense is dead."
-Alexander Leon


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 Post subject: Re: Redesign: Town of Sakuragawa [installed]
PostPosted: November 2nd, 2011, 3:46 am 
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Joined: October 6th, 2011, 5:41 am
Posts: 7
may need to relook at the businessman spirit being trapped in rooms. I managed to trap him in ryuu's room by closing the door. it was convienant for me trying to gain spiritual awareness, but it was also highly lucky I managed to do it too, so it may not be that big of a problem. for realism though if a spirit can't move through walls . . .


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 Post subject: Re: Redesign: Town of Sakuragawa [installed]
PostPosted: February 18th, 2012, 2:21 pm 
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Joined: April 13th, 2005, 3:50 pm
Posts: 455
Location: Alvin, TX
Lokki wrote:
may need to relook at the businessman spirit being trapped in rooms. I managed to trap him in ryuu's room by closing the door. it was convienant for me trying to gain spiritual awareness, but it was also highly lucky I managed to do it too, so it may not be that big of a problem. for realism though if a spirit can't move through walls . . .


I think this is a bug on the NPC flag that prevents spirits from walking through doors. I'll discuss this with Zeno when I can. Thank you for the feedback.

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"Being right means you betray life. After all, common sense is dead."
-Alexander Leon


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