Bleached InuYasha Galaxy
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Rarity Hierarchy
http://biyg.org/forums/viewtopic.php?f=16&t=4190
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Author:  Alexander [ May 28th, 2014, 12:37 am ]
Post subject:  Rarity Hierarchy

As previously mentioned, I am currently reworking items. One of the things I will be introducing with the new change in items is "rarity hierarchy." I've made an announcement covering the essentials and purpose it will serve. But here is a visual of what we're going to be looking at:

Image

In the process of doing this, a lot of "common" and "trash" items will be losing their colors (if any.) While only Uncommon (or higher) items will sustain their unique color schemes.

Author:  Akatosh [ May 28th, 2014, 8:15 pm ]
Post subject:  Re: Rarity Hierarchy

Yes!!! I've always liked rarity and rarity hierarchy systems/ideas.
Though, as some critique I think it might look better if common items weren't designated 'common' prefixed to their short desc.
I think you're right about new players not being able to judge a piece of equipment and consequently missing out. I can recall that happening. It definitely does happen.

Author:  juan [ May 28th, 2014, 9:16 pm ]
Post subject:  Re: Rarity Hierarchy

honestly I'd rather the flag be in the item description when you look at it rather than when you equip it. too many flags like sharp/shinning/glow/hum already for equipped stuff

Author:  Alexander [ May 28th, 2014, 9:46 pm ]
Post subject:  Re: Rarity Hierarchy

juan wrote:
honestly I'd rather the flag be in the item description when you look at it rather than when you equip it. too many flags like sharp/shinning/glow/hum already for equipped stuff


The problem with adding these flags to long descs is that there is a limit and we have to consider alternative clients, such as telnet.

Author:  Alexander [ May 28th, 2014, 9:47 pm ]
Post subject:  Re: Rarity Hierarchy

Akatosh wrote:
Yes!!! I've always liked rarity and rarity hierarchy systems/ideas.
Though, as some critique I think it might look better if common items weren't designated 'common' prefixed to their short desc.
I think you're right about new players not being able to judge a piece of equipment and consequently missing out. I can recall that happening. It definitely does happen.


I would agree on the common part simply because it would save me and the rest of my building team a lot of time by not having to describe simple, common rabble. Unfortunately, a distinct difference among items is something I find healthy and helpful. There are items, however, like furniture, wells, fires, etc, that will never possess these flags (for obvious reasons.)

Author:  Akatosh [ May 28th, 2014, 11:05 pm ]
Post subject:  Re: Rarity Hierarchy

Random Item: o shit u found me? bahahaha

Author:  Alexander [ May 29th, 2014, 8:03 am ]
Post subject:  Re: Rarity Hierarchy

Akatosh wrote:
Random Item: o shit u found me? bahahaha


... :D

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