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Rarity Hierarchy http://biyg.org/forums/viewtopic.php?f=16&t=4190 |
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Author: | Alexander [ May 28th, 2014, 12:37 am ] |
Post subject: | Rarity Hierarchy |
As previously mentioned, I am currently reworking items. One of the things I will be introducing with the new change in items is "rarity hierarchy." I've made an announcement covering the essentials and purpose it will serve. But here is a visual of what we're going to be looking at: In the process of doing this, a lot of "common" and "trash" items will be losing their colors (if any.) While only Uncommon (or higher) items will sustain their unique color schemes. |
Author: | Akatosh [ May 28th, 2014, 8:15 pm ] |
Post subject: | Re: Rarity Hierarchy |
Yes!!! I've always liked rarity and rarity hierarchy systems/ideas. Though, as some critique I think it might look better if common items weren't designated 'common' prefixed to their short desc. I think you're right about new players not being able to judge a piece of equipment and consequently missing out. I can recall that happening. It definitely does happen. |
Author: | juan [ May 28th, 2014, 9:16 pm ] |
Post subject: | Re: Rarity Hierarchy |
honestly I'd rather the flag be in the item description when you look at it rather than when you equip it. too many flags like sharp/shinning/glow/hum already for equipped stuff |
Author: | Alexander [ May 28th, 2014, 9:46 pm ] |
Post subject: | Re: Rarity Hierarchy |
juan wrote: honestly I'd rather the flag be in the item description when you look at it rather than when you equip it. too many flags like sharp/shinning/glow/hum already for equipped stuff The problem with adding these flags to long descs is that there is a limit and we have to consider alternative clients, such as telnet. |
Author: | Alexander [ May 28th, 2014, 9:47 pm ] |
Post subject: | Re: Rarity Hierarchy |
Akatosh wrote: Yes!!! I've always liked rarity and rarity hierarchy systems/ideas. Though, as some critique I think it might look better if common items weren't designated 'common' prefixed to their short desc. I think you're right about new players not being able to judge a piece of equipment and consequently missing out. I can recall that happening. It definitely does happen. I would agree on the common part simply because it would save me and the rest of my building team a lot of time by not having to describe simple, common rabble. Unfortunately, a distinct difference among items is something I find healthy and helpful. There are items, however, like furniture, wells, fires, etc, that will never possess these flags (for obvious reasons.) |
Author: | Akatosh [ May 28th, 2014, 11:05 pm ] |
Post subject: | Re: Rarity Hierarchy |
Random Item: o shit u found me? bahahaha |
Author: | Alexander [ May 29th, 2014, 8:03 am ] |
Post subject: | Re: Rarity Hierarchy |
Akatosh wrote: Random Item: o shit u found me? bahahaha ... |
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