Bleached InuYasha Galaxy

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PostPosted: November 23rd, 2007, 12:07 pm 
Port: 1801
To: all
Expires: Tue Jan 22 09:01:55 2008

Along with my edits to Panther Valley, and the future to be edited/added
areas, I will implement a new fashion of values for armor and weapons.

Because our stat system (vig, int, wis, agi, end) does not
directly/automatically affect/influence statistics (health, chi/jakai,
stamina), I will implement a form of it affecting such through armor and
weapons.

An example would be:

A specific armor supplies 3 points of Endurance. For each point, this
armor will also increase your health by 10. Coming to a total of 30+
health.

I`ve come to realize the values of old do not meet up with the changes we
have had implemented as of late. Armor has been reduced to something of
meaningless value, and even the highest of stats cannot compare to some
mobiles/bosses they way it should. I build for myself and for you,
therefore I follow my own logic (which I think is best).

If the "higher ups" have a problem with this implementation or method of
item creation, then they can sit down and figure out how to "fix it" later
on, but for now, I will do my part as a person who KNOWS what is best, both
as an administrator and as a player of Bleached InuYasha Galaxy.

Look forward to it-- I am sure a lot of you will like this!

-Alexander Leon


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