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I agree there. But since it's obviously more popular at such an early stage, I would say that constitutes more interest.
It's what you may or may not do with that interest that is of potential concern.
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Even in active play, the game can still be developed as you said. As far as online games go, I do not believe they are ever "finished". Or maybe I'm not being specific enough. Even if I stop coding for IYG and never sign on again, that doesn't mean it's finished. There are people below me who work. Even ignoring that, there are players who develop the game. The society, the atmosphere, even the areas.
If to apply the terms of finished or completion with regards to IYG, I would think the qualifying terms would instead be something to the effect of the (near or full) completion of implementation of the varied factors present in the Inuyasha theme, including but not limited to, its "classes" (a word I use very delicately), races, powers, abilities, skills, areas, and other such things. I.e, the content.
In terms of metaphore, the hardcode is the body of a game, and the softcode the soul. All attempts by both player and admins to cultivate the soul are well meant, but if the body is frail or otherwise incomplete, then the full potential is not being met; and at the same time, the growth of the whole is stunted or otherwise slowed considerably. Only by completing the body of a game can its soul truly be realised. (excuse me if this is sounding a little to dramaticly metaphysical...
). Or, more succinctly, as it was quoted by Edward Elric "...and as they say, the owner of a healthy body is the owner of a healthy soul."
I still believe online games can be considered finished, speaking from the aspect of the body of the game, of which such online games have finished working on.
Anyhow, I believe I may now be overstaying my welcome in this forum, or at least in this topic, by dragging it out along this tangent. So I'll conclude my opinions on the matter now, and simply leave my advice as it is. Good luck with the game, regardless of what you decide on and what it may or may not become.