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 Post subject: The launch of WoTLK Classic just a few years ago
PostPosted: August 31st, 2022, 12:52 am 
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"We have realized that in recent years we've turned to other systems that can fill the gap that was created by the removal of that one point of talent per level," Hazzikostas said. "Things such as Artifact Power, the Heart of Azeroth and so on. In reality, we wanted to take a deeper examination of the fundamentals of character customization as well as player development. The launch of D2R Items Classic just a few years ago also gave us an opportunity to learn how these systems are used in the modern age. Many of the strengths remain. The ability to customize as well as the granularity are present. But I also think that we noticed that players of today regardless of the game they play, are trying to optimize their game, and trying to find solutions using data for specific scenarios. They need the flexibility to switch between specifications. The system we're creating in Dragonflight I believe it's the best of both worlds. It's returning to the flexibility and richness and complexity of the system for talent trees we used to have previously and finding solutions some of the issues we've encountered."Alongside a re-design of the class talent pool the entire interface for WoW will undergo a major overhaul in the very first instance since its launch nearly two decades ago. an overhaul that aims to be extremely adaptable and designed with the latest display technology in mind. Blizzard does not want players to feel that they must make use of player-made extensions to get a user interface that they like however that could be an option if players wish to do so.

"We would like to ensure that whether you're a brand new player who is about for World of Warcraft for the first time, you're experiencing a design that is solidly rooted within World of Warcraft traditions but contemporary and clean and not is influenced by the older-fashioned heavily- World of Warcraft and Blizzard interfaces from 20 or more years back," Hazzikostas said.

The professions will also undergo major changes following the introduction of Dragonflight. They've been a key element of WoW since the game's release in 2004. However, the professions in Hazzikostas' mind might have peaked around the exact moment, when players could be recognized in their game as an expert blacksmith, or an enchanter with all the top recipes.

"That was a part of who you were, as many times as you can claim that I'm an Night Elf, or I'm an Orc or an enchanter," Hazzikostas said. "If you were an magical enchanter who had everything buy diablo 2 resurrected items was an enchanter. that was a part of what you were and who you loved to be proud of. This is part of what we'd like to pursue to those who would like it."

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