Bleached InuYasha Galaxy

Forums for the MUD (biyg.org 1801)
It is currently March 28th, 2024, 4:12 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 18 posts ]  Go to page 1, 2  Next

Bleeding, Good or bad?
Good 67%  67%  [ 4 ]
bad 33%  33%  [ 2 ]
Total votes : 6
Author Message
 Post subject: Bleeding
PostPosted: January 1st, 2007, 8:57 pm 
Offline
Voyager

Joined: March 6th, 2005, 10:12 pm
Posts: 20
Location: Athens, AL
Ok, Zeno hasn't started a subject about it, so I will :P


Ok, starting off, Bleeding is were someone can hit you and start you bleeding, this will, in turn, cause you to lose health until the wound is A)Healed or B)naturally goes away.

Me and Sato were sparring and he ended up killing me

Which got us on the subject of bleeding. What if you could have Nofinish stop bleeding. (Player vrs. Player only) :/

If its plausible.


Top
 Profile  
 
 Post subject:
PostPosted: January 1st, 2007, 9:02 pm 
Offline
MUD Owner
User avatar

Joined: November 7th, 2004, 7:16 pm
Posts: 982
Location: Saratoga, NY
It's unrealistic. If you're hitting someone with your full might, they're gonna bleed. Even if you don't plan on finishing them off.

Remember this is not all you'll see. I'm sure there will be some wound healing spells later on.

_________________
-Zeno McDohl


Top
 Profile  
 
 Post subject:
PostPosted: January 1st, 2007, 9:06 pm 
Offline
Voyager

Joined: March 6th, 2005, 10:12 pm
Posts: 20
Location: Athens, AL
For humans or Demons too?


Top
 Profile  
 
 Post subject:
PostPosted: January 1st, 2007, 9:08 pm 
Offline
MUD Owner
User avatar

Joined: November 7th, 2004, 7:16 pm
Posts: 982
Location: Saratoga, NY
It might be a kidou. Which means everyone (since Shinigami will be for all races).

_________________
-Zeno McDohl


Top
 Profile  
 
 Post subject:
PostPosted: January 1st, 2007, 10:43 pm 
Offline
Voyager

Joined: December 27th, 2006, 3:33 pm
Posts: 11
wait wait, to spar with config +nofinish you will still die from bleeding? what's the point then in config +nofinish then?

[EDIT]
Possible fix: Bleeding gets you to normal -1, but will slowly continue to -2 -3 .. to -5, once the time to pass -5 you die. making from -1 to -4 easily able for someone else to stop the bleeding and/or aid them.


Top
 Profile  
 
 Post subject:
PostPosted: January 2nd, 2007, 4:05 am 
Offline
Fellow player
User avatar

Joined: September 26th, 2006, 11:27 pm
Posts: 51
Location: Montana
You could make bleeding depend on the severity of the last hit. For example, if the hit that drops you to zero only did around fifty damage, it could only stun you, allowing the opponent to finish you off at their leisure; this wouldn't have much impact on pks or mobs as they could kill you immediately after you were knocked unconcious.

However, if the final hit did more damage, say five hundred or something, you would be knocked unconcious and begin bleeding to death, losing one hit point every few seconds. Upon reaching negative ten, you die. Bleeding could only be prevented by a command, let's say bandage "player" which would halt the bleeding process and enable the player to regenerate health at the same rate the bleeding drained it, until they reached zero and would heal normally. This could prevent accidental deaths in sparring, as well as allowing grouped players the chance to say an ally from death.

_________________
ImageImage


Top
 Profile  
 
 Post subject:
PostPosted: January 2nd, 2007, 7:40 am 
Offline
MUD Owner
User avatar

Joined: November 7th, 2004, 7:16 pm
Posts: 982
Location: Saratoga, NY
Sadao wrote:
wait wait, to spar with config +nofinish you will still die from bleeding? what's the point then in config +nofinish then?

[EDIT]
Possible fix: Bleeding gets you to normal -1, but will slowly continue to -2 -3 .. to -5, once the time to pass -5 you die. making from -1 to -4 easily able for someone else to stop the bleeding and/or aid them.


The point of nofinish is what it used to be, to not finish someone off. Stop the spar and heal the wounds before you get too close to death, it's pretty obvious. That would be how a real spar worked too.

_________________
-Zeno McDohl


Top
 Profile  
 
 Post subject:
PostPosted: January 2nd, 2007, 12:47 pm 
Offline
Voyager

Joined: December 27th, 2006, 3:33 pm
Posts: 11
That's what I'm saying, bow with bleeding, is there any point to use config +nofinish?


Top
 Profile  
 
 Post subject:
PostPosted: January 2nd, 2007, 1:31 pm 
Offline
MUD Owner
User avatar

Joined: November 7th, 2004, 7:16 pm
Posts: 982
Location: Saratoga, NY
"bow with bleeding"? I don't understand. And I just explained the point of nofinish.

_________________
-Zeno McDohl


Top
 Profile  
 
 Post subject:
PostPosted: January 2nd, 2007, 8:45 pm 
Offline
Fellow player
User avatar

Joined: December 14th, 2004, 3:17 pm
Posts: 114
Location: if it is not known, it is not ment to be known
i think that hanyou and youkai should bleed at a slower rate in any case, cause of their demonic regen and as we see in the anime for the most part neither bleed that much when wounded.

_________________
"The hollow shell still beats, but does not bleed." -Varlomyr


Top
 Profile  
 
 Post subject:
PostPosted: January 2nd, 2007, 8:57 pm 
Offline
MUD Owner
User avatar

Joined: November 7th, 2004, 7:16 pm
Posts: 982
Location: Saratoga, NY
There will indeed be a trait for less wounds.

_________________
-Zeno McDohl


Top
 Profile  
 
 Post subject:
PostPosted: January 3rd, 2007, 10:51 am 
Offline
Voyager

Joined: December 27th, 2006, 3:33 pm
Posts: 11
Sorry I ment now. Now with bleeding is there any point in using config +nofinish if you impair the person but they would still die from the effect of bleeding.


Top
 Profile  
 
 Post subject:
PostPosted: January 3rd, 2007, 1:17 pm 
Offline
MUD Owner
User avatar

Joined: November 7th, 2004, 7:16 pm
Posts: 982
Location: Saratoga, NY
Like I said, yes. Nofinish hasn't changed. Remember that you will not always bleed.

_________________
-Zeno McDohl


Top
 Profile  
 
 Post subject:
PostPosted: January 3rd, 2007, 8:23 pm 
Offline
Fellow player
User avatar

Joined: December 14th, 2004, 3:17 pm
Posts: 114
Location: if it is not known, it is not ment to be known
well it has offically nullified shards in the neck i noticed. so what is going to happen with shards in the neck?

_________________
"The hollow shell still beats, but does not bleed." -Varlomyr


Top
 Profile  
 
 Post subject:
PostPosted: January 3rd, 2007, 8:58 pm 
Offline
MUD Owner
User avatar

Joined: November 7th, 2004, 7:16 pm
Posts: 982
Location: Saratoga, NY
It shouldn't. You should get a bonus regen for shards, and then lose HP for bleeding. The bonus regen shouldn't just be gone.
[EDIT] Ah, I see what you mean now. Fixed.

_________________
-Zeno McDohl


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 18 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group