Bleached InuYasha Galaxy

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PostPosted: December 17th, 2004, 7:45 am 
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I think what Zeno meant about alignment was that alignment is going to be more of a role play tool and will not have any bearing on what class skills you get, as well as to say that there won't be any classes that are 'alignment restricted' - ie can only be played if you're good or evil.

Although I, personally, wouldn't mind seeing a class that LOST its abilities if you swung into the wrong alignment. This comes more from me being completely unable to visualize a 'good' necromancer, or a neutral slayer, etc.

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PostPosted: December 17th, 2004, 11:57 am 
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Far later on, I'll probably have align restricted classes/skills.

Also, I am also planning out the Manipulator class.

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PostPosted: December 18th, 2004, 12:22 am 
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Puppet master! =)


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PostPosted: December 29th, 2004, 1:04 pm 
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martial artist: specializes in knuckles and claws for weapons has skills like reprisal stance which gives them like 20% counter attack rate, expertise in talonous arms and uh pugilism i think giving them 100% in those weapon types. build up would skip one round of your attacks to do 1.5x damage on the next round. spin kick would hit all enemies engaged in combat with you. fury would increase your damage by 1.25x and dodge slightly when your hp is below 1/5. energy fist would send a wave of chi/jakai from the users fist and do some damage while having a chance to knock the oppent down. ill think of more skills for it later.

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PostPosted: December 29th, 2004, 1:31 pm 
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I think we should have some realistic Modern Era classes. Like Gunner, Techromancer (Combination of magic and machines), and Pedofile.


Gunners use guns, of course. They can have sharp shooting techniques, an attack called fastdraw (Like in the old west), and lets not forget the ability to use grenades and other ballistic weapontry. Maybe they could be called Soldier instead. Hm...

Techromancers (Technomancers could be another name) combine laser technology and magic to create blasts of energy, also they can make machines out of spare parts come to life with magic, kinda like a Necromancer. They also can use cybernetic implants to augment their abilities. They're more of a physical class, dispite their magical abilities, however. Its just that all their technology is augmented by magic. Also, this would be a very VERY difficult and expensive class, because shorts happen when you fail skills sometimes and will break the equipment needed, making you have to buy more parts.

Pedofiles use cameras and chase small children. Their skills consist of Fondle, which can stun an enemy, Mollest, which does piercing damage and ignores armor, and Video tape, which can cause people to get a fear type aflictment. Also, for some odd reason, they all worship Hobson.


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PostPosted: December 29th, 2004, 1:38 pm 
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samurai: soldiers that specialize in the use of long blades, spears and armor. armor expertise would give an ac bonus to all armor that the samurai use. samurai spirit would be a last attack of a dying samurai doing 4x normal damage to the enemy when they die. leading strike would utilize the weight of the samurai's armor and their strength to increase the damage upon the initial blow( only usable when starting a fight) doing massive damage to their oppent, although because they use the weight of their armor they will have some lag as a result. 2 handed grip would increase damage by 2x but reduce dodging. blade grasp would make it so they have one hand on the hilt and the other hand gripping the base of the blade to increase parry ability put have a slight chance that when they parry they injure themself by slipping( wouldnt be as much as the hit would have done of course). will come up with more skills later if you like it so far.

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PostPosted: December 29th, 2004, 2:06 pm 
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NO modern classes! We are not having guns etc in this mud period it ruins a lot.

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PostPosted: December 29th, 2004, 2:08 pm 
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Oh, oh yeah. That makes sense. Lets just let everyone go freely back and forth from the modern day and not find a gun somewhere.


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PostPosted: December 29th, 2004, 3:03 pm 
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How about having guns in the modern era but make it so they can't pass through the well? IE era-specific equipment?

speaking of which...

actually, that'd be a different topic for us imms to talk about first, and maybe a poll later if Zeno likes the idea... :twisted:

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PostPosted: December 31st, 2004, 2:41 pm 
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golem master: youkai class that creates golems by shaping clay or some other natural resource and binding a soul of a fallen creature to it. skills would be body creation: the shaping of the golems body, oh well it is done will determine its hp and mobility and if the job is too bad it wont work at all. soul transfer: a skill that lets you transfer the soul of a recently fallen creature to a mystical container ( doesnt apply to players you kill) have to endow the ability onto a weapon to transfer the soul, has a chance of breaking the weapon and the cast if successful it would have a limited time. soul manipulation: how well the golem obeys your commands and if it fails the golem will turn on you and go berserk untill you can get a command that works also how well you can manipulate would allow you to have more then 1 but at a higher risk of them going berserk. soul capture: a spell that you cast on a container that for a limited time allows you to hold onto 1 soul for transport. embody: the spell that allows you to embody the soul into the golem shell. banish: the skill that allows you to dismiss the golem, freeing the soul from the shell but wouldnt be able to work if the golem is not under your control. energy prison: prevent the use of skills that require jakai or chi by your oppentent for a while. soul scatter: sacrifice any souls you have collected or embodied by sending it reeling towards the enemy causing damage and having a chance at confusing your oppent. soul body attack: sends a high powered attack at your enemy at the cost of some hp and jakai. bad karma: slows down the enemy and reduces the number of attacks they get per round for a while.

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PostPosted: December 31st, 2004, 2:48 pm 
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I really like that idea. Especially because it leaves alot of customization to the golem. It'd be really hard to be that class, but likely very powerful when you master all the skills. There's so many skills in there that practicing each one will be very tedius, however, which could be a downside. Long story short, I'd love to be that class.


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PostPosted: December 31st, 2004, 2:50 pm 
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my eyes hurt trying to read xero's last post...so i put in returns...here it is again:

golem master: youkai class that creates golems by shaping clay or some other natural resource and binding a soul of a fallen creature to it.

[edit] did a bit of grammar editting because, well, Eye am teh gramz0r nazi :twisted:[/edit]

skills would be:
body creation: the shaping of the golems body. how well it is done will determine its hp and mobility and if the job is done too badly it wont work at all.

soul transfer: a skill that lets you transfer the soul of a recently fallen creature to a mystical container ( doesnt apply to players you kill). have to endow the ability onto a weapon to transfer the soul, has a chance of breaking the weapon and the cast if successful it would have a limited time.

soul manipulation: how well the golem obeys your commands - if it fails the golem will turn on you and go berserk until you can get a command that works also how well you can manipulate would allow you to have more then 1 but at a higher risk of them going berserk.

[edit] insert by Daemaru - another skill called control golem or something that lets you regain control of your golem. or, after a time being out of control (say 10 rounds?) your golem falls apart.

soul capture: a spell that you cast on a container that for a limited time allows you to hold onto 1 soul for transport.

embody: the spell that allows you to embody the soul into the golem shell.

banish: the skill that allows you to dismiss the golem, freeing the soul from the shell but wouldnt be able to work if the golem is not under your control.

energy prison: prevent the use of skills that require jakai or chi by your opponent for a while.

soul scatter: sacrifice any souls you have collected or embodied by sending it reeling towards the enemy causing damage and having a chance at confusing your oppent.

soul body attack: sends a high powered attack at your enemy at the cost of some hp and jakai.

bad karma: slows down the enemy and reduces the number of attacks they get per round for a while.

I like it :) Nice work

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PostPosted: December 31st, 2004, 3:13 pm 
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soul transfer: a skill that lets you transfer the soul of a recently fallen creature to a mystical container ( doesnt apply to players you kill). have to endow the ability onto a weapon to transfer the soul, has a chance of breaking the weapon and the cast if successful it would have a limited time.


Was thinking that skill would be neat to use on players for the creation of voodoo dolls that can be used later, regardless of how death ends up being handled.

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PostPosted: December 31st, 2004, 6:59 pm 
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We're having guns. But nothing futuristic like lasers.

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PostPosted: January 1st, 2005, 2:15 am 
Bard: Plays music, swashbuckles, dodges, uses rapier, good charisma, etc.
Druid: Shapeshifts, conjures nature animals/plants, conjures elemental magic.
Barbarian: Only wear leather(no metal) armor, no cooldown on attacking skills(like punch, stun).
Martial Artist: Human only, uses chi to attack, blocks attacks, beserk mode(drains a lot of chi).


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