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 Post subject: Tabi socks
PostPosted: June 20th, 2007, 6:16 pm 
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It would be cool to have "tabi" socks, since all the miko in Inuyasha seem to wear them (excepting Kagome). They are designed to be worn with sandals.

suggested Smaug clothing layers:

tabi socks = 1
regular socks = 3
sandals = 6
regular shoes/boots = 4


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 Post subject:
PostPosted: June 21st, 2007, 2:37 am 
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Huh? Like the socks with flip-flop like the shingami?

Oh, and why are sandals a higher number than boots?


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 Post subject:
PostPosted: June 21st, 2007, 8:55 am 
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Smaug clothing layers are based on binary patterns:

binary 001 = decimal 1 (tabi socks)
binary 011 = decimal 3 (regular socks)
binary 110 = decimal 6 (sandals)
binary 100 = decimal 4 (regular shoes/boots)

Using these layer numbers, tabi socks will conflict with regular socks (due to both having a 1 for the rightmost digit), regular socks will conflict with sandals (due to both having a 1 for the middle digit), and sandals will conflict with regular shoes/boots (due to both having a 1 for the leftmost digit). But both sock types are compatible with regular shoes/boots.

With these codes, you can think of the middle binary digit as indicating whether or not something is present where the thong of the sandal is.

Here's a tutorial on clothing layers if you're interested:

http://webhome.idirect.com/~helspawn/sm ... ts.html#H6

Here's an article on tabi socks:

http://en.wikipedia.org/wiki/Tabi


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 Post subject:
PostPosted: June 22nd, 2007, 6:54 pm 
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Are you a builder for BIYG?


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 Post subject:
PostPosted: June 22nd, 2007, 10:09 pm 
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Nope


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 Post subject:
PostPosted: June 22nd, 2007, 10:42 pm 
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Actually, it's based on bit values, not binary values. 3 and 6 are both conflicting layer numbers, you can only set an object to be layerable with a value of 0, 1, 2, 4, 8, 16, 32, 64, or 128, or any combination of the above. A value of zero means no other items came be layered with this item. Items of clothing can be layered over one another as long as their layer values do not overlap. ie, if leather armor were set to a value of 56 (8, 16, and 32), it could not layer with, say, a set of heavy chain that is set to a value of 96 (32 and 64), as they overlap on the layer value of 32. In this case your tabi socks (value 1), regular socks (values 1 + 2), and sandals (values 2 + 4) would conflict with each other and thus couldn't be layered. Instead you might consider setting the tabi socks as 1, the refular socks as 2, the sandals as 4, and the regular shoes/boots as 8.

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 Post subject:
PostPosted: June 22nd, 2007, 11:24 pm 
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Conner wrote:
In this case your tabi socks (value 1), regular socks (values 1 + 2), and sandals (values 2 + 4) would conflict with each other and thus couldn't be layered.


Perhaps you misunderstand.

It is desired that tabi socks conflict with regular socks, thus both have a 1 in bit position 0 (value 1).

It is desired that regular socks conflict with sandals, thus both have a 1 in bit position 1 (value 2).

It is desired that sandals conflict with regular shoes, thus both have a 1 in bit position 2 (value 4).

It is desired that tabi socks be compatible with sandals, and indeed they have no overlapping "1" bits (001 = 1 vs 110 = 6).

It is desired that either type of sock is compatible with regular shoes, and indeed no combination of sock/shoe has overlapping "1" bits.

I just tested these layer codes on Smaugfuss and the layering works as desired.


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 Post subject:
PostPosted: June 22nd, 2007, 11:29 pm 
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Conner wrote:
Instead you might consider setting the tabi socks as 1, the refular socks as 2, the sandals as 4, and the regular shoes/boots as 8.


No, because then it would be possible to wear tabi socks, regular socks, sandals, and regular shoes/boots simultaneously. The codes I suggested work properly in all cases.


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 Post subject:
PostPosted: June 23rd, 2007, 7:56 pm 
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Yes, I had misunderstood what you were trying for, so yes, you do have proper values then, my apologies for my misunderstanding of what you were after.

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