Bleached InuYasha Galaxy

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 Post subject: thirst and hunger
PostPosted: October 18th, 2009, 9:14 pm 
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Voyager

Joined: October 29th, 2007, 5:53 pm
Posts: 11
Location: wyoming
perhaps something in the score command to show how thirsty you are...

Code:
static const char how_thirsty(int thirst)
{
  if (thirst < 0)
    return " Very thirst!";
  if (thirst == 0)
    return " Somewhat thirsty";
  if (thirst <= 10)
    return " Could use a drink...";
  if (thirst <= 15)
    return " Doing fine";
  if (thirst <= 20)
    return " Bloated.";

  return "Prolly shouldn't ever see this..";
}


That is assuming of course your max is 25 like stock is (i believe)


Vash~


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 Post subject: Re: thirst and hunger
PostPosted: October 18th, 2009, 9:28 pm 
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Voyager

Joined: October 29th, 2007, 5:53 pm
Posts: 11
Location: wyoming
rofl, i just realised i kinda goofed there, shouldn't go under zero so == zero and under would both be VERY thristy or something


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 Post subject: Re: thirst and hunger
PostPosted: October 19th, 2009, 4:33 am 
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Fellow player
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Joined: April 13th, 2005, 3:50 pm
Posts: 455
Location: Alvin, TX
While there are periodic messages inbetween ticks as you descend into thirst/hunger, I could see the use of a more accurate message in-score itself.

*Supported*

_________________
"Being right means you betray life. After all, common sense is dead."
-Alexander Leon


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