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Fellow player |
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Joined: April 13th, 2005, 3:50 pm Posts: 455 Location: Alvin, TX
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In all honesty, I see no harm in this, and it seems relatively newbie friendly and ideal, save for the "realistic" factor behind it which Futcher here proved as "pointless to consider" when he said;
"Well if you look at it this way, I don't have to give him my eq either for him to repair it. The repair command takes care of that. Can the command also take care of your worn items?"
I wholely support the idea.
_________________ "Being right means you betray life. After all, common sense is dead." -Alexander Leon
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