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Blindness http://biyg.org/forums/viewtopic.php?f=4&t=2073 |
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Author: | Dekotis [ November 4th, 2009, 11:44 pm ] |
Post subject: | Blindness |
There needs to be a way to defend against blindness..not to undo to, but to keep it from happening all together..resist it, or harden your eyes so the "dark missle" has no effect, I dont know.. |
Author: | Tatakai [ November 7th, 2009, 8:12 am ] |
Post subject: | Re: Blindness |
umm what about hte black blindfold, all alex would have to do is change it a little bit it can give like a 50% chance of not being effectied by darkmissile. it is somthing already in the game and hopefully wont be to much trouble. |
Author: | Rocky [ November 7th, 2009, 10:24 am ] |
Post subject: | Re: Blindness |
Wasn't this why spell seal was made? 4 years ago? |
Author: | Alexander [ November 7th, 2009, 1:05 pm ] |
Post subject: | Re: Blindness |
After closely examining the way objects work, it is seemingly impossible to grant resistance or immunity to blindness via items. Fun fact, however; mobiles have no way to resist or be immune to blindness, unless the builder incharge of designing them makes a prog that makes it cast "cure blindness" on itself after being blinded. |
Author: | Rocky [ November 8th, 2009, 9:22 am ] |
Post subject: | Re: Blindness |
Fun Fact that applies to all mobiles but Celestial demon you get a it does not affect this mob echo |
Author: | Alexander [ November 8th, 2009, 4:07 pm ] |
Post subject: | Re: Blindness |
Rocky wrote: Fun Fact that applies to all mobiles but Celestial demon you get a it does not affect this mob echo That is because he is immune to "magic". But not "blindness" itself. Magic counts as a number of things. |
Author: | Rocky [ November 8th, 2009, 7:13 pm ] |
Post subject: | Re: Blindness |
oooh that makes sense |
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