Ok, here is what I'm thinking. Why not make it so that when you kill a player, you can NOT loot thier corpse. Here is what I'm thinking. People are always complaining, quiting, and throwing a fit, why? Not because they were killed, but because their killers have gone and taken the equipment that they have spent weeks or months gathering and collecting to get. And Yes, I won't deny that I have done my fair share of Killing and Looting, and have recieved my fair share of being killed and looted. I think everyone has. So Instead The player gets 10% of the experience you have to gain to level that Level Added to there TNL. EXAMPLE:
Player A just hit level 50. It takes 18 million Experience points to get to level 51. Player B kills Player A. 1.8 million Experience is added to Player A's TNL making him now have to gain 19.8 Million Experience to get to level 51.
I get the arguement that if you don't want to lose your equipment and die, don't have shards, don't be lethal, BLAH, BLAH, BLAH. Ok, so why do players who don't want to be harrassed and killed have to miss out on part of the game? I don't think thats right. So, here is my suggestion to fix this problem and help create a game with alot less crying, and IMPROVE the player base, by preventing stronger players from Abusing Lower level and weaker players.
First Change the Lethal Status. Make it simular to the DBZ muds by having shards Make players PK Yellow, where the player can only attack other players that are 10 levels Lower then them or Any level Above them. And PK Red which would be exactly like Lethal is right now. So:
Player A = level 100 Player B = level 50 BOTH players are PK Yellow
Player A can NOT attack Player B UNLESS Player B attacks Player A first. IF Player B was PK Red Then Player A and anyother Player would Be able to attack him reguardless of level.
Now You have the PK Status Fixed, and You can't loot your kills. What do you get for PVP? Where is the fun? Whats the Point?
Set something up so that each Player Kill gives you PKP, and PKP can be traded for Equipment Geared toward PVP, Healing Potions, Items that give boosts to any equipment, Makes them Indestructible, Items that can not be gained, anyother way. Each PK should give 1-5 Points, based on several factors like, Level difference, Stat difference, Total Damage Dealt, and anything else you can think that would be a contributing factor.
YES, I Know, This is not REALISITIC, but It's game, games are not realisitic and NOT ONLY does this Help to Premote PVP, STOP all the bitching and whining, Make the game More enjoyable. STOP Highbies from Abusing Lowbies, AND ALLOWS Everyone to enjoy EVERY Aspect of this game without fear of losing all the things they worked long and hard to gain.
IMHO, this is a perfect solution to an Ongoing problem, that is been a major problem since I started playing this game 5 years ago. It solves every problem the mud has been having consering this topic, that I can think of. Give it a go, make suggestions or just let me know what it makes.
_________________ Dekotis - ,,|,, -.- ,,|,, - Never fear the shadows, fear only what lurks inside them.
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