Bleached InuYasha Galaxy

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 Post subject: skill dump
PostPosted: April 29th, 2006, 6:21 am 
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Joined: November 18th, 2005, 5:43 am
Posts: 25
Location: Canada B.C.
well i guess I will start things off with a rant
WHY IS NO ONE SAGESTING SKILLS =_=
it is getting rather annoying to see our playerbase seems to care little for advancing our game that we love so much but i have taken the liberty of comming up with several skills that we could posaboly use some now some later some well maybe never but every idea helps any may spur further ideas.
also forgive if i repeat skills that have been done before and forgive that i started a new topic as i am hopeing this will get the attenchon of those who dont normaly do skills. feel free please to make more sajestions or even comment on the ideas i have put down we need to get more involved in the game though and stop sitting around twidling our thumbs as players

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It shall be engraved apon thy very soul
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PostPosted: April 29th, 2006, 6:24 am 
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Joined: November 18th, 2005, 5:43 am
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Location: Canada B.C.
Peirce:
class:combatant stance:offencive Level:50+
clevel:30+
Weapons:any
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
adds to hitroll ( makes it essayer to Peirce through Armour ) max % somewhere around 30

Tactics:
class:combatant/elementalist stance:NA Level:40+
clevel:20+/20+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
increases damage, hitroll etc of NPC's and group members

Intimidate:
class:combatant stance:NA Level:40+
clevel:60+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
lowers costs of purchased goods can cause shop keepers to refuse to sell to you for a time also
( can cause weaker NPC's to flee in your presents and stronger ones to attack)


Beast taming
class:??? stance:NA Level:40+
clevel:???
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
( These skills will only be useful if you have some sort of dynamic pet system where you can capture and train sertin NPC's would only work on sertin mobs perhaps ones with an animal flag or something)

2 hands:
class:combatant/??? stance:any Level:30+
clevel:15+/???
Weapons:any large hand to hand weapon
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
grips a weapon with two hands increasing the damage but you loose the use of your other hand EG no shield or dual wield etc
( this skill will also aid 2 handed weapons if they get put in also it decreases ones chance to be disarmed works with grip)

Power surge:
class:combatant/??? stance:offensives Level:50+
clevel:20+
Weapons:NA
hits:NA HP:NA Jackai/chi:10(per round) Stamina:50(per round)
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
increases damage during long fights ( basically something like +1 damroll every 5 rounds or so to a max of maybe +10 would also wear off soon after battle if not right away could also eat stamina faster while in this state )

Power Charge:
class:combatant/slayer/ninja/??? stance:offencive/standard Level:50+
clevel:25+/30+/30+/???
Weapons:any
hits:NA HP:NA Jackai/chi:150 Stamina:500+
Lag:medium 4-5 Initiates combat:NA
Affects:NA Triggered in config:NA
a very unique skill basically it increases the damage of the next round you fight by 2.5-x3 but you will have to go a whole round without any attacks as well as minimal defences eg basically you only have dodge and possibly shield block ( would also greatly decrease defencive ability's during that round when you cant attack ) after the attack round damage returns to normal as dose defencive capability's

counter attack:
class:combatant/guardian??/??? stance:any Level:50+
clevel:20+/30+/???
Weapons:any
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
this skill will counter ones attacks with an attack of your own ( damage from these attacks is 1/4 but hay its an extra hit would probably be based off ones int/agility compared to ones opponents i believe this should both be automatic and a skill like parry and dodge basically you can use it even if you don't have the skills but it doesn't happen as often)

Shield Barrier:
class:guardian stance:resistive Level:70+
clevel:40+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:250 per round
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
similar to block all damage greatly decreased or nullifying user cant use any attacks but will guard party members from damage ( heavily increases shield block ability parry and dodge cant be used while using shield barrier drains stamina greatly shields take damage more often with this skill if possible )

multi spell:
class:elementalist/??? stance:resistive Level:60+
clevel:25+
Weapons:NA
hits:NA HP:100+ Jackai/chi:** Stamina:50 per extra spell
Lag:NA Initiates combat:NA
Affects:(total of all spells cast divided by 2) Triggered in config:NA
casts more then one spell at once cost greatly increased (x3 of the spells being cast) drains stamina and deals damage

quick spell:
class:elementalist/??? stance:resistive Level:50+
clevel:20+
Weapons:NA
hits:NA HP:50+ Jackai/chi:** Stamina:100+
Lag:**(cuts lag) Initiates combat:NA
Affects:NA Triggered in config:NA
lowers lag to near obscurity BUT costs triple chi of the spell and costs stamina also possibly costs HP

Mind charge:
class:elementalist/miko stance:resistive/standerd Level:70+
clevel:35+/35+
Weapons:NA
hits:NA HP:NA Jackai/chi:50+ Stamina:100+
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
similar function to power charge but works on the next spell cast dealing x3 damage but cant attack as long as mind charge is active use of skills like kick or punch cancel the skill and damage received while charging is also increased

magic craft:
class:elementalist stance:NA Level:50+
clevel:18+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
adds damage to to spells lowers lag etc enhanced damage for spells basacoly only low % of working ( skill is iffy but could be used in further expansions later on so I'm throwing the idea out there but its basacoly a magical version of enhanced damage)

Invention:
class:NA stance:NA Level:NA
clevel:NA
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
helps in creating of thinks using such skills as blacksmithing or carpentry
basically an aid for trade skills

Healing:
class:miko stance:NA Level:25+
clevel:5+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
this is a skill for aiding in natural healing like bandaging wounds or aiding one who is knocked out stopping bleeding etc this mostly aids with bandaging making them more effective possible aids with alchemy

magical healing:
class:Miko stance:NA Level:70+
clevel:45+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
increases ones effectiveness of healing spells ( best if heal is altered otherwise this skill is not necessary)

second sight:
class:elementalist/miko/??? stance:any Level:65+
clevel:30+/30+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
and skill that enhances magic users ability's to dodge attacks skill is best used for miko or some other magical class not suited for guardian slayer or combatant ( might think of having the skill drain chi or stamina to use )

Elemental Reverse:
class:elementalist???/??? stance:NA Level:90+
clevel: 50+/???
Weapons:NA
hits:NA HP:NA Jakai/chi:500+ Stamina:NA
Lag:4+ high Initiates combat:NA
Affects:NA Triggered in config:NA
casts a spell dealing damage of the elements weakness instead of the normal elemental type EG you cast lighting it becomes earth damage instead of lightning damage
( this skill is extremely iffy and will cost great amounts of chi/jakai to accomplish)


energy surge:
class:miko/elementalist/??? stance:NA Level:50+
clevel:30+/30+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
chance of spells getting a critical hit ( low chance maybe 10-20 % max on skill ) energe erupts through your body and into whatever spell you are casting causing it to be more powerful

Alchemy:
class:elementalist/miko/??? stance: Level:40+
clevel:15+/20+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
used for brewing potions and maybe some other things do research this will increase ones chances of doing such things works alongside science.

Inner strength:
class:combatant/elementalist stance: Level:70+
clevel:30+/30+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
spells/skills cost less stamina to cast another skill i would put at a relatively low max%

Enhanced Critical
class:combatant/?? stance:offencive/berserk Level:35
clevel: 25/??
Weapons:any
hits:NA HP:NA Jackai/chi:NA Stamina:NA
stat REQ's: 20 int Lag:NA Initiates combat: NA
Affects Null Triggered in config: no
this skill will increase ones chance to do critical hits at a set % ( % dose not have to be high its just meant to enhance ones ability to critical) i would think that this skill would probable max out at about 40% or so


shinzui totsugeki
class: NA stance:offencive/standerd/berserk Level:50
clevel: NA
Weapons:any
hits:NA HP:NA Jackai/chi:10-20 per hit Stamina:NA
stat REQ's:NA Lag:NA Initiates combat: NA
Affects NA Triggered in config: yes
(translated its something like spirit assault my translation is probably bad) basacoly this is a config attack possible for humans and what it dose is it increases damage dealt but drains chi per hit i would think the damage increase wouldn't be more then 20% probably less possible more


Auto Replace
class:slayer/ninja stance:resistive/evasive/standard Level: 30
clevel:30/20
Weapons:any
hits:NA HP:NA Jackai/chi:NA Stamina:NA
stat REQ's:NA Lag:1 Initiates combat:NA
Affects NA Triggered in config: yes
an auto skill for throwing weapon users this will automatically replace weapons of the EXACT type and name as the weapon previously thrown and wear it again this will happen weather you drop or throw the weapon can be turned off and on in the config

weapon shatter
class:combatant stance:offencive/berserk Level:60
clevel:35
Weapons:any
hits:1 HP:50+ Jackai/chi:0 Stamina:300+
Lag:3 Initiates combat:no
Affects Triggered in config:no
the attempt to damage an opponents weapon by concentrating the force
of your attack Solly on it ( this would only with if you are wielding a
weapon yourself)

tracking
class:slayer/ninja stance:NA Level:25
clevel: 14
Weapons:na
hits:na HP:na Jackai/chi:na Stamina:na
Lag:2 Initiates combat:NA
AffectsNA Triggered in config:no
the skill of tracking ones footprints not like the current track not sure how easy this is but it would be a interesting skill ( i also know its not likely to get but just thought i would throw it out there)

Sewing
class:blacksmith?? stance:NA Level: 35
clevel:20
Weapons:na
hits:na HP:na Jackai/chi:na Stamina:na
Lag:4 Initiates combat:NA
Affects NA Triggered in config:NO
the skill to create fabric and leather items of clothing this could ether be one of the trade skills or just go under blacksmith itself although i don't relay think it belongs under blacksmithing as it has little to do with blacksmithing
failing deals minor damage

Gathering:
class:miko stance:NA Level:25
clevel:15
Weapons:na(possible dagger )
hits:na HP:na Jackai/chi:na Stamina:na
Lag:3 Initiates combat: no
Affects na Triggered in config:
used to gather things such as herbs food etc from serton rooms ( can actually be used in any room BUT you wont get much of any thing good from it probably only rocks or something) this could easily go under the class miko or even open up a potionbrewer class like alchemist and even just be a basic skill and left classless

Swim:
class:NA stance:NA Level:15
clevel:NA
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config: NO
a definit must this would lower stamina drain in water areas and possible allow you into the noswim areas without a boat for larger stamina drain. it would also allow one one fight against the pulls of rivers making it easyer to navage them ( i would greatly sagest making this a rather low level skill as thats when most people would need it )

climb:
class:NA stance:NA Level:15
clevel:NA
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
this would be used to to possible climb up mountin regons or reduce lag in mountainuss areas ( lag would probobly need to be increased lol ) but also places marked with some sort of climb flag that you could only get to with this skill

Blood Work:
class:??? stance:resistive/evasive Level:70+
clevel: 50+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:yes
when a magic users chi/jakai is gone this skill allows them to use hp instead of chi ( dose not work with heal spells and HP cost is tripple that of chi/jakai cost warning this skill WILL kill you if you dont have enough HP to cover the cost) this skill would not properly fight miko but would work well on any sort of attack magic class or something simaler like gollem master

Barter:
class:Ninja/bandit/blacksmith/??? stance:NA Level: 50+
clevel:20+
Weapons:NA
hits:NA HP: NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:cost down 50% Triggered in config: no
lowers the costs in shops makes repairs cheeper ( opens up the posability of some sort of merchent class or trade ) this will not increase the value of items sold ( I would sajest that be a seperat skill ) this is basacoly
the art of well bartering lol selfexplanitory realy would probobly be based
off of ones int since the charisma stat has no real perpus and cant be increased

Butcher:
class:combatant/??? stance:NA Level: 20+
clevel: 5+
Weapons: dagger sword axe
hits:NA HP:NA Jackai/chi:NA Stamina: 300+
Lag:2 Initiates combat: NA
Affects:NA Triggered in config: NA
this would be used to get meat from a corpse that one can cook and eat
meat could not be eaten raw also if the corpse is butcherd nothing else
can be done with it except for disposeing
failing deals damage

tan:
class:blacksmith/tradeclass?? stance:NA Level: 35+
clevel: 10+/5+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:500+
Lag:4 Initiates combat:NA
Affects:NA Triggered in config:NA
turn a skin into a workabole pice of leather ( this would be a traid skill and be optional but would go best under blacksmith )
failing deals damage

skin:
class:blacksmith/tradeclass?? stance:NA Level:30+
clevel: 8+/3+
Weapons:knives only
hits:NA HP:NA Jackai/chi:NA Stamina:250+
Lag:4 Initiates combat: NA
Affects:NA Triggered in config:NA
used to skin serton enimys to gain skins that can be worked into leather and other materials( proboly would not work on PC's serton NPC's couldent be skined "
Deals damage if fail
if skined only butcher can be used on the corpse

Navagation:
class:NA stance:NA Level:25+
clevel: NA
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat: NA
Affects:NA Triggered in config: NA
allows one to see exits even when dark mobs people room desct etc wont be seen and the chance of seeing the exit is dependent on the skill itself ( max of 50% or so would probobly be best ) if you fail your navigation roll it could give wrong directions perhaps

Aim:
class:slayer/miko/missile class??? stance:standerd/offensice Level:
clevel:30+/15+/???
Weapons:bow/any thrown weapon
hits:NA HP:NA Jackai/chi:NA Stamina:50(per shot)
Lag:NA Initiates combat:yes
Affects:hitroll +20% missle weapons Triggered in config:
this would be used with missile weapons in one of two ways ether it would increase hitrate OR you could aim at bodyparts ( legs arms head neck etc) could also possible act to gash or shater shards in ones body

Mineing
class:NA stance:NA Level:40+
clevel:NA
Weapons:(needs a mineing tool)
hits:NA HP:NA Jackai/chi:NA Stamina:100+
Lag:5 Initiates combat:NA
Affects:ability's to get ore etc when mineing Triggered in config: NA
this would be paired up with blacksmithing or a stand alone skill entirly but it would be for pulling ore out of serton places to use along with the blacksmith skill to make weapons or armor
failyer could possible do damage

Science:
class:miko/alchamis/magiuser??? stance:NA Level:50+
clevel:30+/10+/20+
Weapons:NA( possible need tools)
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NO
Affects:skills that require higher intelegence Triggered in config:NA
a skill thats usabole with alchamy this skill will increae ones ability's to make healing potions tonics poisons powders etc.

magic resistance:
class:miko/elementalist/??? stance:NA Level:80+
clevel: 60+/60+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA? Stamina:NA?
Lag:NA Initiates combat: NA
Affects:magic damage decreased 15%+? Triggered in config: NA
this could be coverd by elemental resistance and broken into several hidden skills but basacoly this helps you resist damage from elements and spells
I would sajest haveing basic magic resistance as part of the more fighter
types where as the greater magic resistances are only for magic users

hand to hand:
class:combatant/matialartis/??? stance:NA Level:20+
clevel: 15+/3+/???
Weapons:bare fists/claws???/talons??
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
not just talking punch or kick but rather the skill of hand to hand fighting itself this would help unarmed combat for hitting damage etc as well as possible open up an unarmed parry ability ( beleve this exists as pugilsm so all that would be required is reinaboling that one skill)

guns:
class:NA stance:NA Level:20+
clevel: NA
Weapons:guns
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat: NA
Affects:NA Triggered in config: NA
yes I also think there should be a seperat weapons skill for guns
as its a difernt beast from archery it of course would be in modern not
in fudile

Trip:
class:ninja/slayer/??? stance:standerd/ofsensive/??? Level:45+
clevel: 7+/14+
Weapons:NA
hits:1 HP:NA Jackai/chi:NA Stamina:50+
Lag:low-medium(2-3 rounds) Initiates combat:NO
Affects:NA Triggered in config:NA
alternative to bash yes it would be nice to get this skill too i don't realy see any reason for this to not be a player skill myself. would need editing make it more like bash so that it compares stats but it needs this any ways
vig and dex would help score a hit while endurance and dexterity would help resist a hit from this skill

set traps:
class:Ninja/??? stance:any Level:65+
clevel:10+
Weapons:NA
hits:NA HP:NA Jackai/chi:20+ Stamina:200+
Lag:medium 3-4 rounds Initiates combat:NA
Affects:NA Triggered in config:NA
create traps for people or mobs to fall into ( I would sajest several different types of traps and any try makes you lethal if you use it can not turn off lethal as long as a trap remains )

sense movment:
class:NA stance: Level:50+
clevel:NA race: hanyou/youkai
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
used to detect ones movments when blinded via hearing or smelling and vibrations in the air ( decreases the negative effects of blindness possible alowe someone to get droped objects while blind and even wear them)

Predict:
class:ninja/??? stance:standerd/offensice/resistive Level:40+
clevel: 20+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:hit/dodge/damage Triggered in config:NA
guess an apponents next move making dodging a bit easyer as well as hitting and damageing an oponent. this ability might be coverd by int and wis but figured i would sajest it still

disguse:
class:ninja/bandit/??? stance:NA Level:50+
clevel:15/25/??? Race: hanyou/youkai
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:2 low Initiates combat:NA
Affects:NA Triggered in config:NA
simaler to hide only it you will appear as ether someone else or as a someone ( aka you could appear to have someones name even though you are not them) this skill could also be used to get around racial hatred in shops or areas but there would be great consaquinces if it wore off or failed

read lips:
class:ninja?? stance:NA Level:30+
clevel:5+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
works with survy or look allows you to hear conversations in the next room
advanced form of listen can hear conversations when not in room but while thats hapaning you have no awarness of your current saroundings

silver tongue:
class:ninja/bandit stance:NA Level:60+
clevel:40+/20+
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NAquit
Affects:NA Triggered in config:NA
increases ones ability to barter ( lowers costs to repair and buy most things ) this would heavaly rely on INT and WIS as any form of barter relys on wit this would basacoly just help aid barter maybe adding a bit extra lowering power

hawks eye:
class:miko/ninja stance:resistive Level:50+
clevel:20+/20+
Weapons:bows/guns
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:NA Initiates combat:NA
Affects:NA Triggered in config:NA
enhances missle weapon capabilitys ( hit damage and possible range of missile weapons as well as increasing survy range ) would sagest going no more then 50% so this skill dosent always kick in

charge spell:
class:miko/elementalist/??? stance:resistive/standerd Level:80+
clevel:30/50/???
Weapons:NA
hits:NA HP:NA Jackai/chi:NA Stamina:NA
Lag:3+ Initiates combat:NA
Affects:NA Triggered in config:NA
simaler to the other charg with this you can add more mana to a spell to make it do more damage depending on the ammount of mana added ( this skill would add damage to attack spells make heal spells more effective and increase the rounds of curses or protections a decent ratio for MP to damage/rounds would need to be worked out)

Clarvoyance:
class:miko/??? stance:NA Level:60+
clevel:40+
Weapons:NA
hits:NA HP:NA Jackai/chi:1000+ Stamina:NA
Lag:4 Initiates combat:NA
Affects:NA Triggered in config:NA
the ability to locate a player object etc by looking into a cristal ball or using other objects ( may not fit with inuyasha ) but figured it might also be cool :P

_________________
You know me
And if you do not know me you shalt be made to know me
It shall be engraved apon thy very soul
Simzarian Alderack


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 Post subject:
PostPosted: April 29th, 2006, 6:18 pm 
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Voyager
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Joined: May 15th, 2005, 11:28 am
Posts: 14
Woo Woo! Saro Skills :P


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 Post subject:
PostPosted: April 30th, 2006, 9:57 pm 
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Fellow player
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Joined: November 18th, 2005, 5:43 am
Posts: 25
Location: Canada B.C.
I will not be putting any specific classes as we have no magic using classes to date but rather i will put in weather i think its a higher or lower class and the suggested Clevel of the skill

elements? is an suggestion if you plan to diversify and make spells do more then one type of elemental damage

I will not bother with stances as i feel most spells should be done in resistive, standerd or evasive stance never offensives.

I have type 1 and type 2 of some spells the first one is tamed down from the second which i felt was over powered but also felt i should throw out there
both spells are immeasurably powerful being the best or near best of there element

FIRE SPELLS
name: burning wind
Class:low
level range: 20+ clevel range:10+
element: fire elements?: fire wind
hits: all damage: pathetic
hp:NA Jakai/chi:80+ Stamina:NA
Lag:2 Initiates combat:yes
affects:NA
the very air itself ignites in a storm of fury that rages through the area as it travails on the wind burning all in its path. This would be a great skill for a spell user who wants to try to clear a room of weaker enemy's it should belong in one of the lower rung classes but not in the lowest and has the possibility to be both fire and wind elements if a spell system involving more then one damage type takes place the lag rate on it could possible go higher or even lower


name:incineration
Class:medium high
level range:70+ clevel range:55+
element:Fire elements?:NA
hits:1 damage:medium high
hp:50+ Jakai/chi:400+ Stamina:120+
Lag:4 Initiates combat:NO
affects:NA
the caster heats the air around the target to such extremes as to ignite any nearby materials weather they are wet or dry building the heat to the point where it can even burn bone into ash. this would serve well as medium high level fire magic its lag would be rather high because of its damage the energy drain could probably be increased for stamina without making the spell cost to much while jakai/chi could be lowed


name:fire storm
Class:medium high
level range:65+ clevel range:50+
element:fire elements?:NA
hits:all damage:medium
hp:75+ Jakai/chi:500+ Stamina:140+
Lag:5 Initiates combat:yes
affects:NA
the caster ignites the air itself and quickly twists it into a furious inferno the flames slowly leaping higher as it rips though the field of battle scorching anything in its path with enough power to reduce even tall trees to smoking cinders in seconds. Fire storm is a great mid to high level range fire spell capable of clearing the field of battle of weaker enemy's while still damaging any stronger main opponents that might be present. It has a relatively low lag cost but costs great spiritual and physical strength the casters life force is also somewhat affected do in part to the backlash of intense heat created from the spell


name:star strike
Class:high
level range:80+ clevel range:70+
element:fire elements?:Fire earth wind
hits:6 damage:high
hp:150+ Jakai/chi:700+ Stamina:200+
Lag:5 Initiates combat:NO
affects:NA
The caster creates a burning glob of magma high in the heavens then he plummets into his target the friction causing the ball to decrease in size but increase in intensity as it crashes into the ground burning everything to cinders in its area of effect. This is another prime candidate for elemental mixes it could be ether fire/earth or fire/wind or even fire/earth/wind it has devastating power but at the cost of much energy and stamina which is required to form the magma in a place alien to itself also the mental drain afterwards is quite exhausting to the caster. This would be a high ranking skill high up even in clevel itself not something an armature would ever be able to accomplish


name:Magma chasm
Class:High
level range:90+ clevel range:90+
element:fire elements?:fire/earth
hits:4(1 every round) damage:medium-OUCH
hp:200+ Jakai/chi:800+ Stamina:400+
Lag:8 Initiates combat:NO
affects:NA
The caster creates a large ball of fire in there hand that they hurl at there target exploding on impact and igniting the ground. the fire quickly builds and as the caster whips it into a firestorm forming a ball above its target. Quickly the caster plummets the ball into the ground under the target passing the ball right though him and digging away at the ground causing it to erode then shake as it splits apart causing a vent of magma to burst forth and spew flaming rocks all around the target. then the caster causes many smaller vents to form and spin rapidly around the opponent intensifying the heat inside the wall of fire before dissipating.This is a emencly powerful fire spell that could also be used as a multi elemental spell. its mental drain is great causing the caster to be drained afterwards the costs to spirit and stamina are great but that is made up for by the fact that it lasts for 4 rounds dealing damage every round starting at medium and working up to extremely painful.





EARTH SPELLS
name:Dark sands
Class:low
level range:10+ clevel range:5+
element:earth elements?:NA
hits:1 damage:pathetic
hp:NA Jakai/chi:40+ Stamina:NA
Lag:1 Initiates combat:NO
affects:low chance of blind
The user summons up a storm of black sand that rush around the target slowly spiralling upwards biting at them and possible even damaging there eyesight for a time. this would be a great low level spell for earth magic users its damage would't be great but its low lag time and cost it makes it great for armatures and beginners alike also the slight chance of blindness makes up for the pathetic damage it would deal ( blindness lasts no more then a max of 5 rounds ) also would be great for higher level mages as to use when low or to just soften up an opponent before a heavy spell


name:black shard
Class:low
level range:15+ clevel range:8+
element:earth elements?:NA
hits:1 damage:low
hp:NA Jakai/chi:60+ Stamina:NA
Lag:1 Initiates combat:yes
affects:NA
The caster summons a large shard of black Cristal ripping from the earth itself in which he has hover in place before sending it flying at its target.
this is a relatively low level earth elemental based spell dealing decent damage for its lag and chi costs it would't take much for any armature spell caster to master and use effectively in battle best used on a single target


name:scorched earth
Class: low
level range:15+ clevel range:8+
element:earth elements?:fire earth
hits:1 damage:low
hp:NA Jakai/chi:60+ Stamina:NA
Lag:1 Initiates combat:NO
affects:NA
the earth around the target blackens and burns as it rots away stones and dirt flying violently through the air dealing minor damage of the earth element to the opponent. this would be a great low level spell of the earth type it has expansion possibility's for multi elemental spells and has a nice low cost so it wont tax lower levels to harshly the lag time is Farly decent and it could go higher if found to be to powerful though its a single target so it is not exactly a great spell for fighting large swarms of enemy's but its low lag time makes it usable for such things in a pinch.


name:mudslide
Class:medium low
level range:30+ clevel range:15+
element:Earth elements?:NA
hits:all damage:low
hp:NA Jakai/chi:150+ Stamina:25+
Lag:3 Initiates combat:yes
affects:buries items in room
The caster causes a mountain of mud to rise up around him and and slowly rush outward with a force that could bowl over trees and bury larger animals. this is a interesting mid level earth spell it doesn't't do the greater amounts of medium to medium low damage that one would expect for its cost and lag amount but it has a tendency to bury all weapon in the room it could also have affects such as slow and even trip attached to it causing enemy's much annoyance but little actual pain. ( because of the nature of this spell it could also be made to damage Allys as well )


name:terrestrial cry
Class:medium
level range:45+ clevel range:25+
element:earth elements?:NA
hits:1 damage:medium
hp:15+ Jakai/chi:200+ Stamina:70+
Lag:3 Initiates combat:yes
affects:NA
The caster creates a large fist from the land as the earth itself seems to let out a loud cry of pain plummeting the fist into its target. An interesting spell for a mid rank earth spell user spiritual and physical drains are not to intense and the lag is not bad ether for its one hit could possibly use some work improving the description a bit but its still an interesting spell


name:Obsidian breach
Class:medium
level range:50+ clevel range:30+
element:earth elements?:NA
hits:5-10 damage:low
hp:30+ Jakai/chi:250+ Stamina:80+
Lag:4 Initiates combat:NO
affects:NA
The ground below the target is turned to obsidian by the caster then slowly begins to swell before bursting in a large explosion that sends shards of stone through the target. this is a good multi hitting single target spell dealing a decent amount of damage to the target but hitting many times each hit having a chance of missing. cost mentally and physically are not to great as to make it not useful


name:obsidian burst
Class:medium
level range:50+ clevel range:30+
element:earth elements?:NA
hits:all damage:medium low
hp:30+ Jakai/chi:250+ Stamina:80+
Lag:4 Initiates combat:no
affects:NA
The caster causes several large balls of obsidian to tear up through the ground exploding soon after the many shards ripping though the targets.
A medium ranged earth spell that hits all for Farly low damage its costs are not to taxing on the user but are enough to keep them from using this in succession


name:omega spike
Class:high
level range:80+ clevel range:60+
element:earth elements?:NA
hits:1 damage:high
hp:100+ Jakai/chi:600+ Stamina:175+
Lag:6 Initiates combat:yes
affects:NA
The caster causes the earth itself to convulse forcing an enormous spike to rip up towards the target impaling them on contact then slowly shrinking back into the ground and disappearing. A decent high level single target earth spell has the capability's to rip through armour damaging a targets softer insides
the spiritual and physical costs are great as is the lag but easily made up for by the greater damage this spell causes


name:meteor strike
Class:high
level range:80+ clevel range:70+
element:earth elements?:earth/fire
hits:1 damage:high
hp:150+ Jakai/chi:800+ Stamina:200+
Lag:6 Initiates combat:NO
affects:NA
The caster calls forth an emence stone from the heavens crashing it through the atmosphere and plummeting it into his target devastating the surrounding area. this is a high damage earth attack meant for higher ranking casters as it requires great concentration and both mental and spiritual energy's. it has room to become an multi element attack ( earth fire ) making it a power of destruction that is truly magnificent to behold.





THUNDER SPELLS
name:spark rain
Class:low
level range:20+ clevel range:10+
element:lightning elements?:NA
hits:1-5 damage:pathetic
hp:NA Jakai/chi:50+ Stamina:NA
Lag:2 Initiates combat:NO
affects:NA
the caster tapes into the electrical currents nearby the target and disrupts them causing a rain of sparks to fall from above shocking the victim below multiple times.This would be great as a low level multi hitter for a lighting user its got a low jakai cost as well as minimal lag and although the damage is low it can hit many times ( and miss just as many ) marking this spell while unreliable at times a great tool to have for a lightning caster


name:thunder snake
Class:medium
level range:50+ clevel range:34+
element:thunder elements?:NA
hits:1 damage:medium
hp:10+ Jakai/chi:200+ Stamina:75+
Lag:3 Initiates combat:yes
affects:NA
the caster charges the air around him with electricity and slowly forms it into a manifests entity of a snake that he sends flying towards his target the snake opening its mouth wide as it passes through them. an interesting single target 1 hit thunder spell has no physical cost but a high spiritual costs and a low mental drain so it doesn't wear out the caster to much


name:Thunder surge
Class:medium high
level range:65+ clevel range:50+
element:Thunder elements?: thunder water
hits:all damage:medium
hp:60+ Jakai/chi:400+ Stamina:100+
Lag:5 Initiates combat:yes
affects:NA
the caster creates a low wall of water that he sends forward to wash over his opponents as it strikes them a thunderbolt rains down from the Sky and electrifies the water sending a current of electricity through its opponents.
this would be a very high level spell for more advanced magic users has potential for multi elemental damage and hits all enemy's. the high jakai cost mixed with the stamina cost as well as the intense lag will help keep down on the act of spamming this spell constantly but the skill itself packs enough of a punch to make up for that. ( if weather and surroundings ever have affects on spells then storms and water type rooms would improve this spells damage )


name:black thunder
Class:high
level range:80+ clevel range:60+
element:thunder elements?:NA
hits:1 damage:high
hp:120+ Jakai/chi:600+ Stamina:170+
Lag:6 Initiates combat:yes
affects:NA
The caster warps and bends space calling forth a bolt of Dark black bolt of lightning which slowly sucks in the light around it as it rips through its target. Another high level high cost attack it deals great damage but at the cost of mental stability causing great lag it also drains the caster of mind and body this spell will only hit one enemy but put them into a great world of hurt.


name:final thunder
Class:high
level range:80+ clevel range:70+
element:thunder elements?:NA
hits:1 damage:high
hp:120+ Jakai/chi:650+ Stamina:180+
Lag:6 Initiates combat:NO
affects:NA
The caster calls forth an intense storm and thunderbolts rain down from the heavens none of them hitting there target then the caster slowly dissipates one final thunderbolt riping though the sky and smashing hard into its target riping apart the land on which it stands before the clouds fully dissipate.


name:Lightning Carousal
Class:High
level range:90+ clevel range:90+
element:thunder elements?:NA
hits: damage:low - ouch
hp:200+ Jakai/chi:800+ Stamina:400+
Lag:8 Initiates combat:NO
affects:NA
the caster launches 2 balls of electricity at the opponent the 1st hitting the ground and knocking them into the air the 2nd takes a sharp turn upwards and stops a ways above them, a massive bolt of lightning strikes the higher ball and splits it into a cage of electricity around the target. then all the wall bolts fly off the cage striking them as the caster causes the balls to slowly move towards each other converging as a bolt pierces through the balls as they merge together and the cage closes in on the opponent. This is an incredibly powerful lightning spell capable of great devastation at great cost to the caster as it drains his spiritual physical and life force energy. the damage of this spell is divided over 3 rounds the first round consists of medium damage the next round is 10 possible strikes of low damage ( each strike having a high chance of missing ) and the final round doing increasable damage





ICE SPELLS
name:Frozen Dust
Class:low
level range:10+ clevel range:5+
element:Ice elements?:NA
hits:1 damage:low
hp:NA Jakai/chi:60+ Stamina:NA
Lag:1 Initiates combat:yes
affects:NA
the particles of dust in the air around the target are chilled drawing in the nearby moister and freezing it as they swirl around the target chilling them and scraping against exposed areas. excellent ice spell for lower levels it has a good cost and although the acts involved in casting the spell can wear down the user it will take quite some time before they are worn out. the lag time is decent as it prevents spamming and it can be used to initiate combat. this makes this a must have for beginning spell casters who wish to take full advantage of the ice element


name:blizzard
Class:high
level range:80+ clevel range:60+
element:Ice elements?:NA
hits:all damage:medium high
hp:110 Jakai/chi:750+ Stamina:180+
Lag:6 Initiates combat:yes
affects:NA
The caster supper cools all the surrounding dust particles in the air causing water to freeze around it. the caster then uses the wind to whip it up into a frenzy causing an intense storm of frozen ice and snow so cold that it will bit through even the thickest of armours.A great Ice spell of the higher ranks it hits all and for a decent amount of damage its lag is a bit high but the damage makes up for that and the cost spiritually and physically is capable of keeping it from being a constant standby while making it nice for crowd control.



name:comet
Class:high
level range:80+ clevel range:70+
element:Ice elements?:ice/fire/wind
hits:1 damage:high
hp:150+ Jakai/chi:800+ Stamina:200+
Lag:6 Initiates combat:NO
affects:NA
The caster creates a large ball of ice far up in the heavens then plummets it down towards its target the ball of ice igniting as it cuts through the atmosphere and crashes into the opponent creating burning frozen waste around the target itself. This is a extremely high level Ice spell that has great potential for multiple elements its spiritual and physical costs are great to the caster though as such destruction comes at a price which also leaves the caster winded for a few rounds unable to perform extra actions.


name:Aqua Arourus(type 1)
Class:High
level range:90+ clevel range:90+
element:Ice elements?:NA
hits:4(1 hit a round) damage:medium-Ouch
hp:200+ Jakai/chi:800+ Stamina:400+
Lag:8 Initiates combat:NO
affects:NA
the caster creates a bean of liquid cold that they send at there opponent. then creates 3 ice spikes on ether side sending them hurling into there enemy. The ice freezes encasing the person in ice then explodes sending ice shards every where which then rebound back and impale the opponent then slowly melt. About half way through melting the ice cold water spurts upward creating a fountain of frozen water that comes down as hail and freezes the opponent again then the thin layer of ice shatters. The shattered ice get picked up by the wind creating a blizzard of razor sharp ice.This is one nasty spell we are talking heavy damage but at a great cost its lag is intense but then again the concentration to keep up such a spell is also intense as are the levels required to cast it not only is ones mental energy drained but so is ones stamina as this spell takes place over several rounds not just one no attacks of any sort can be done by the caster during the casting and maintaining of this spell( this includes auto combat).this spell hits once each round for four rounds the damage starting out medium then increasing every round till its crescendo


name:Aqua Arourus(type 2)
Class:High
level range:90+ clevel range:90+
element:Ice elements?:NA
hits:8+? damage:OMFG( of the charts)
hp:200+ Jakai/chi:800+ Stamina:400+
Lag:8 Initiates combat:NO
affects:NA
the caster creates a bean of liquid cold that they send at there opponent. then creates 3 ice spikes on ether side sending them hurling into there enemy. The ice freezes encasing the person in ice then explodes sending ice shards every where which then rebound back and impale the opponent then slowly melt. About half way through melting the ice cold water spurts upward creating a fountain of frozen water that comes down as hail and freezes the opponent again then the thin layer of ice shatters. The shattered ice get picked up by the wind creating a blizzard of razor sharp ice.This is one nasty spell we are talking heavy damage but at a great cost its lag is intense but then again the concentration to keep up such a spell is also intense as are the levels required to cast it not only is ones mental energy drained but so is ones stamina as this spell takes place over several rounds not just one no attacks of any sort can be done by the caster during the casting and maintaining of this spell( this includes auto combat). The damage plays out as such
the first strike is medium damage the next round you have 6 possible hits from the ice spikes of medium low. one large hit for the explosion of ice then 10 possible hits for pathetic damage followed up by 1 medium hit for the low damage for the spout of ice cold water followed by 5 low for the hail finishing off with an extreme hit for the blizzard itself





WATER SPELLS
name:Burning tears
Class:low
level range:10+ clevel range:5+
element:water elements?:NA
hits:1 damage:low
hp:NA Jakai/chi:60+ Stamina:NA
Lag:1 Initiates combat:yes
affects:NA
The caster holds his hand close to his face gathering moisture from the air in the palm of his hand then quickly snaps his wrist around aiming it at his target sending a stream of burning tear shaped water balls at them.
Burning tears is a great low level water spell it has little lag and no physical energy cost which is made up for by a slight increase in spiritual energy's great for a starting water master and can even be used to initiate combat allowing them to get the first hit.


name:chameleon
Class:medium low
level range:35+ clevel range:15+
element:???/water??? elements?:NA
hits:NA damage:NA
hp:NA Jakai/chi:100+ Stamina:20+
Lag:2 Initiates combat:NA
affects:harder to see
the user warps the fabric of space around them making them blend in with there surroundings as if they themselves are part of it. another spell that dose no damage but instead acts as a higher version of detect hidden that makes one affected by it harder to find ( possible needing greater levels then the caster just to see them) the jakai cost is low so it could possible go higher same with the stamina cost its lag well its more of a passive skill so lag isn't relay that big of a deal. this would be a great spell for those who wish to spy on others or just plainly hide from people in general


name:Blood Spike
Class:medium low
level range:35+ clevel range:15+
element:water elements?:NA
hits:1 damage:medium low
hp:NA Jakai/chi:120+ Stamina:20+
Lag:2 Initiates combat:yes
affects:NA
the caster lets flow some of there own blood combining it with the water in the air itself and then forming it into a hard spike which pierces through the nearby opponent. This is a medium low ranged water spell because part of its component is blood this spell not only drains both spirit and physical energy but life energy as well but has minimal lag with a decent damage amount for its level.


name:storm Serge
Class:medium
level range:50+ clevel range:35+
element:water elemenA
hits:all damage:medium low
hp:20+ Jakai/chi:250+ Stamina:75+
Lag:4 Initiates combat:yes
affects:NA
the caster creates a large wall of supper compressed water which he holds in place before sending it out over his enemy's with forces strong enough to rip tress up by there roots. This is best suited for a medium range water mage skill it dose decent damage and the jakai/stamina costs will help keep it from being used over single target attacks when it comes to one on one combat. the lag is low but not to low although it could be forced up a notch or two to keep it from becoming a over powered skill. this would make great crowd control and it could also be given the possibility to have a chance to throw enemy's into nearby rooms.


name:cherry blossom blood spear
Class:medium high
level range:65+ clevel range:45+
element:water elements?:NA
hits:1 damage:medium high
hp:80+ Jakai/chi:400+ Stamina:120+
Lag:4 Initiates combat:yes
affects:NA
the caster calls forth there own blood spreading it through the air and forming it into a hardened spear with a cherry blossom shaped tip then the caster hurls it towards its target impaling it the spear itself exploding into a shower of cherry blossoms. This is a Farly powerful water spell that requires a sacrifice of blood to activate but that sacrifice lowers both the spiritual and physical costs as well as granting some other ability's. its lag cost isn't intenser as it is a single target attack and on impact it has a chance of ether poisoning or even Drawing some of the life force out of the enemy





Wind Spells
name:needle wind
Class:low
level range:20+ clevel range:10+
element:wind elements?:NA
hits:1-5 damage:pathetic
hp:NA Jakai/chi:75+ Stamina:NA
Lag:2 Initiates combat:yes
affects:NA
the air surrounding the caster is supper condensed into tinny needles then sent flying at the opponent ripping through obstacles in the path with a force that could pierce even metal armour. This would make a great low level spell hits multiple time for low damage it has a relatively decent jakai cost and a decent lag time also cant be used to start combat but once in combat this spell could be relay annoying.( although it hits many times it could also miss just as easily as it hits making the damage good but unreliable )


name:smoke screen
Class:low medium
level range:30+ clevel range:15+
element:wind elements?:wind fire
hits:all damage:NA
hp:NA Jakai/chi:90+ Stamina:20+
Lag:2 Initiates combat:NO
affects:lowers hitroll
The caster ignites particles in the air just enough to make them smoulder and create a thick cloud of dark smoke to block out the light on the field of combat. this skill will be great for mid to lower level magic users if a battle is going badly and could be quite useful despite the lack of any real damage and its low cost makes it great in a pinch ( which is when you need it most). this spell could work 1 of two ways ether it lowers enemy's to hit roll considerably and blinds all in the room even those with infra vision making them unable to see for 3-4 rounds OR it can stop all combat for the duration of the spell ( 3-4 rounds ) allowing the user and any one else in the room to make a quick and silent escape.


name:typhoon
Class:medium
level range:50+ clevel range:30+
element:wind elements?:NA
hits:all damage:medium low
hp:30 Jakai/chi:250+ Stamina:80+
Lag:4 Initiates combat:yes
affects:NA
the caster intensifies the winds around themselves creating a massive storm capable of ripping up trees and sending them flying and directs it at the targets in front of it the storm itself lasting for quite some time.Typhoon deals decent damage but instead of dealing it all at once like most spells of the hit all type it slowly deals damage every round for about 3-5 rounds and has the possibility to throw ones opponent from the field of combat with every round it has a high cost because it requires both great concentration and stamina to keep up the intense winds and the mental strain afterwards leaves them unable to do any thing but basic attacks for several rounds.


name:tornado
Class:medium high
level range:70+ clevel range:50+
element:wind elements?:NA
hits:1 damage:medium high
hp:30+ Jakai/chi:250+ Stamina:80+
Lag:4 Initiates combat:no
affects:NA
The caster whips up the air around the target slowly spinning it into a twister then into a massive tornado which hurls the target about slamming them into nearby objects before throwing them to the ground as the tornado dissipates. This is a higher level wind spell requiring great concentration as well as great amounts of spiritual and physical energy. the intense concentration of creating the tornado and controlling it causes the caster to be mentally drained for 5 rounds after casting





NON ELEMENTAL SPELLS
name:gekkou engetsutou ( moonlight scimitar)
Class:low
level range:20+ clevel range:15+
element:None elements?:Light
hits:1 damage:low
hp:NA Jakai/chi:100+ Stamina:NA
Lag:2 Initiates combat:yes
affects:NA
The caster moves his hands in front of him drawing a pail curved line of energy then waves his hands again sending the energy towards its target cutting any thing in its path as it strikes the opponent.gekkou engetsutou ( moon scimitar ) is a Farly powerful typeless damage that could also easily count as a light element if one ever happens to exist because of the energy required to make this type of damage it drains more spiritual and physical energy then most other spells but its low lag time makes it great as and basic attack for any magic user.


name:time smash
Class:medium
level range:60+ clevel range:40+
element:???/Null elements?:NA
hits:1 damage:low
hp:50 Jakai/chi:300+ Stamina:100+
Lag:4 Initiates combat:NO
affects:damage stamina, - attacks
the caster slows down time around the target setting him to nearly a crawl then quickly rushes time forward the shock of the ageing process damaging the opponents body as well as there physical status. Despite its low damage this spell has great potential as it not only damages there stamina but also decreases the number of attacks possible and even slowing them down its got a huge cost though and drains the stamina of the user to hold the field around the target its lag could possible be increased do the the amount of affects this spell causes. since this spell deals with time itself it has no element but rather dose basic typeless damage.


name:extreme void
Class:medium
level range:60+ clevel range:40+
element:NONE elements?:NA
hits:2-6 damage:pathetic - low
hp:50+ Jakai/chi:300+ Stamina:100+
Lag:5 Initiates combat:NO
affects:NA
the caster creates a large portal to the void behind the target which sucks him in and restrains him then 4 large spikes of dark energy Peirce through him before the void becomes unstable and shoves them back out. this is a interesting 3 round mid level spell the first and last rounds doing the most damage where as the 2nd round only deals 4 hits of small damage. it has no element but the mental and stamina costs can be increased also do to the intense concentration of holding open a portal to the void the user is drained mentally and cant function properly for 5 rounds ( also during the rounds of the spells duration the caster cant move at all for fighting)


name:shadow Peirce
Class:medium high
level range:80+ clevel range:60+
element:NONE elements?:Shadow
hits:1 damage:medium high
hp:100+ Jakai/chi:500+ Stamina:150+
Lag:5 Initiates combat:yes
affects:NA
The caster warps the fabric of space causing the targets shadow to manifest into a semi solid blade that forces its way into the targets body cutting though even strong armour as if its not there. Shadow Peirce is a Farly powerful none elemental spell that could second as a shadow element if such where to come into existence. its spiritual and physical drain is Farly high do to the intense energy's needed to warp ones shadow into a semi solid form.


name:celestial strike
Class:medium high
level range:80+ clevel range:60+
element:None elements?:NA
hits:1 damage:medium high
hp:150+ Jakai/chi:500+ Stamina:200+
Lag:5 Initiates combat:yes
affects:NA
The caster concentrates manifesting a ball of pure elemental force in the air above him then pointing at his target the ball descends with great force decimating the target and the land around them. This is a powerful none elemental damage spell that deals great damage to its target. its lag cost is high as its its mental and physical drain this spell is best suited for a mid to high level class of some sort


name:time space collapse
Class:high
level range:85+ clevel range:70+
element:NONE elements?:NA
hits:1 damage:medium high
hp:150 Jakai/chi:800+ Stamina:200+
Lag:7 Initiates combat:NO
affects:NA
The caster causes time itself around its target to stop completely then warps space causing it to dissolve and hurl the target through a flurry of dimensions before dropping them back into this one the shock causing great damage both mentally and physically to the opponent. This is a very powerful non elemental damage that can cause both slow and loss of attacks as well as draining chi/jakai and stamina of the target this power comes at a cost though draining both spiritual and stamina of the caster and lagging them from the mental drain.


name:frozen flame
Class:High
level range:90+ clevel range:90+
element:None elements?:Fire ice
hits:1 damage:OUCH
hp:200+ Jakai/chi:800+ Stamina:400+
Lag:8 Initiates combat:NO
affects:NA
the caster ignites the air in front of it creating a small fire then before it can go out he supper freezes the air surrounding the fire before it can be smoothed freezing it sold in a sphere that can fit in the palm of there hand. The sphere is then sent rocketing at the opponent the two elements already unstable from there unnatural bond exploding on impact engulfing the target in a powerful torrent of energy. this spell dose increasable damage from the energy released when the two unstable elements force themselves apart but the cost is great taking both Eminence amounts of energy and stamina just to hold the elements together. the lag is a result of the mental strain afterwords that the caster would go through this spell is also a prime candidate for a multi elemental spell but if not then it could be set to fire or ice damage although typeless damage might better apply to this.ts?:NA
hits:all damage:medium low
hp:20+ Jakai/chi:250+ Stamina:75+
Lag:4 Initiates combat:yes
affects:NA
the caster creates a large wall of supper compressed water which he holds in place before sending it out over his enemy's with forces strong enough to rip tress up by there roots. This is best suited for a medium range water mage skill it dose decent damage and the jakai/stamina costs will help keep it from being used over single target attacks when it comes to one on one combat. the lag is low but not to low although it could be forced up a notch or two to keep it from becoming a over powered skill. this would make great crowd control and it could also be given the possibility to have a chance to throw enemy's into nearby rooms.


name:cherry blossom blood spear
Class:medium high
level range:65+ clevel range:45+
element:water elements?:NA
hits:1 damage:medium high
hp:80+ Jakai/chi:400+ Stamina:120+
Lag:4 Initiates combat:yes
affects:NA
the caster calls forth there own blood spreading it through the air and forming it into a hardened spear with a cherry blossom shaped tip then the caster hurls it towards its target impaling it the spear itself exploding into a shower of cherry blossoms. This is a Farly powerful water spell that requires a sacrifice of blood to activate but that sacrifice lowers both the spiritual and physical costs as well as granting some other ability's. its lag cost isn't intenser as it is a single target attack and on impact it has a chance of ether poisoning or even Drawing some of the life force out of the enemy





Wind Spells
name:needle wind
Class:low
level range:20+ clevel range:10+
element:wind elements?:NA
hits:1-5 damage:pathetic
hp:NA Jakai/chi:75+ Stamina:NA
Lag:2 Initiates combat:yes
affects:NA
the air surrounding the caster is supper condensed into tinny needles then sent flying at the opponent ripping through obstacles in the path with a force that could pierce even metal armour. This would make a great low level spell hits multiple time for low damage it has a relatively decent jakai cost and a decent lag time also cant be used to start combat but once in combat this spell could be relay annoying.( although it hits many times it could also miss just as easily as it hits making the damage good but unreliable )


name:smoke screen
Class:low medium
level range:30+ clevel range:15+
element:wind elements?:wind fire
hits:all damage:NA
hp:NA Jakai/chi:90+ Stamina:20+
Lag:2 Initiates combat:NO
affects:lowers hitroll
The caster ignites particles in the air just enough to make them smoulder and create a thick cloud of dark smoke to block out the light on the field of combat. this skill will be great for mid to lower level magic users if a battle is going badly and could be quite useful despite the lack of any real damage and its low cost makes it great in a pinch ( which is when you need it most). this spell could work 1 of two ways ether it lowers enemy's to hit roll considerably and blinds all in the room even those with infra vision making them unable to see for 3-4 rounds OR it can stop all combat for the duration of the spell ( 3-4 rounds ) allowing the user and any one else in the room to make a quick and silent escape.


name:typhoon
Class:medium
level range:50+ clevel range:30+
element:wind elements?:NA
hits:all damage:medium low
hp:30 Jakai/chi:250+ Stamina:80+
Lag:4 Initiates combat:yes
affects:NA
the caster intensifies the winds around themselves creating a massive storm capable of ripping up trees and sending them flying and directs it at the targets in front of it the storm itself lasting for quite some time.Typhoon deals decent damage but instead of dealing it all at once like most spells of the hit all type it slowly deals damage every round for about 3-5 rounds and has the possibility to throw ones opponent from the field of combat with every round it has a high cost because it requires both great concentration and stamina to keep up the intense winds and the mental strain afterwards leaves them unable to do any thing but basic attacks for several rounds.


name:tornado
Class:medium high
level range:70+ clevel range:50+
element:wind elements?:NA
hits:1 damage:medium high
hp:30+ Jakai/chi:250+ Stamina:80+
Lag:4 Initiates combat:no
affects:NA
The caster whips up the air around the target slowly spinning it into a twister then into a massive tornado which hurls the target about slamming them into nearby objects before throwing them to the ground as the tornado dissipates. This is a higher level wind spell requiring great concentration as well as great amounts of spiritual and physical energy. the intense concentration of creating the tornado and controlling it causes the caster to be mentally drained for 5 rounds after casting





NON ELEMENTAL SPELLS
name:gekkou engetsutou ( moonlight scimitar)
Class:low
level range:20+ clevel range:15+
element:None elements?:Light
hits:1 damage:low
hp:NA Jakai/chi:100+ Stamina:NA
Lag:2 Initiates combat:yes
affects:NA
The caster moves his hands in front of him drawing a pail curved line of energy then waves his hands again sending the energy towards its target cutting any thing in its path as it strikes the opponent.gekkou engetsutou ( moon scimitar ) is a Farly powerful typeless damage that could also easily count as a light element if one ever happens to exist because of the energy required to make this type of damage it drains more spiritual and physical energy then most other spells but its low lag time makes it great as and basic attack for any magic user.


name:time smash
Class:medium
level range:60+ clevel range:40+
element:???/Null elements?:NA
hits:1 damage:low
hp:50 Jakai/chi:300+ Stamina:100+
Lag:4 Initiates combat:NO
affects:damage stamina, - attacks
the caster slows down time around the target setting him to nearly a crawl then quickly rushes time forward the shock of the ageing process damaging the opponents body as well as there physical status. Despite its low damage this spell has great potential as it not only damages there stamina but also decreases the number of attacks possible and even slowing them down its got a huge cost though and drains the stamina of the user to hold the field around the target its lag could possible be increased do the the amount of affects this spell causes. since this spell deals with time itself it has no element but rather dose basic typeless damage.


name:extreme void
Class:medium
level range:60+ clevel range:40+
element:NONE elements?:NA
hits:2-6 damage:pathetic - low
hp:50+ Jakai/chi:300+ Stamina:100+
Lag:5 Initiates combat:NO
affects:NA
the caster creates a large portal to the void behind the target which sucks him in and restrains him then 4 large spikes of dark energy Peirce through him before the void becomes unstable and shoves them back out. this is a interesting 3 round mid level spell the first and last rounds doing the most damage where as the 2nd round only deals 4 hits of small damage. it has no element but the mental and stamina costs can be increased also do to the intense concentration of holding open a portal to the void the user is drained mentally and cant function properly for 5 rounds ( also during the rounds of the spells duration the caster cant move at all for fighting)


name:shadow Peirce
Class:medium high
level range:80+ clevel range:60+
element:NONE elements?:Shadow
hits:1 damage:medium high
hp:100+ Jakai/chi:500+ Stamina:150+
Lag:5 Initiates combat:yes
affects:NA
The caster warps the fabric of space causing the targets shadow to manifest into a semi solid blade that forces its way into the targets body cutting though even strong armour as if its not there. Shadow Peirce is a Farly powerful none elemental spell that could second as a shadow element if such where to come into existence. its spiritual and physical drain is Farly high do to the intense energy's needed to warp ones shadow into a semi solid form.


name:celestial strike
Class:medium high
level range:80+ clevel range:60+
element:None elements?:NA
hits:1 damage:medium high
hp:150+ Jakai/chi:500+ Stamina:200+
Lag:5 Initiates combat:yes
affects:NA
The caster concentrates manifesting a ball of pure elemental force in the air above him then pointing at his target the ball descends with great force decimating the target and the land around them. This is a powerful none elemental damage spell that deals great damage to its target. its lag cost is high as its its mental and physical drain this spell is best suited for a mid to high level class of some sort


name:time space collapse
Class:high
level range:85+ clevel range:70+
element:NONE elements?:NA
hits:1 damage:medium high
hp:150 Jakai/chi:800+ Stamina:200+
Lag:7 Initiates combat:NO
affects:NA
The caster causes time itself around its target to stop completely then warps space causing it to dissolve and hurl the target through a flurry of dimensions before dropping them back into this one the shock causing great damage both mentally and physically to the opponent. This is a very powerful non elemental damage that can cause both slow and loss of attacks as well as draining chi/jakai and stamina of the target this power comes at a cost though draining both spiritual and stamina of the caster and lagging them from the mental drain.


name:frozen flame
Class:High
level range:90+ clevel range:90+
element:None elements?:Fire ice
hits:1 damage:OUCH
hp:200+ Jakai/chi:800+ Stamina:400+
Lag:8 Initiates combat:NO
affects:NA
the caster ignites the air in front of it creating a small fire then before it can go out he supper freezes the air surrounding the fire before it can be smoothed freezing it sold in a sphere that can fit in the palm of there hand. The sphere is then sent rocketing at the opponent the two elements already unstable from there unnatural bond exploding on impact engulfing the target in a powerful torrent of energy. this spell dose increasable damage from the energy released when the two unstable elements force themselves apart but the cost is great taking both Eminence amounts of energy and stamina just to hold the elements together. the lag is a result of the mental strain afterwords that the caster would go through this spell is also a prime candidate for a multi elemental spell but if not then it could be set to fire or ice damage although typeless damage might better apply to this.

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PostPosted: May 1st, 2006, 4:41 am 
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Well, since mister Alderack here had the will to get a post started, and because the ideas on the gboard on the MUD don't seem to be taken so seriously, I figured I'd put my ten cents here. I'll be putting in ideas (skills, classes, ect) which I think need to be added in, or need to be edited. Ok, here goes.

Name: Hamstring
Class: Combatant, Slayer, Ninja
Class Level: Combatant; | 15-20 Slayer; 20-25 Ninja; | unknown
Number of attacks: 1
Effects: This skills effect is very simply. It places an effect of lag movement on the target, making running away very difficult (not fleeing wise, but moving from room to room, AKA:movement lag). It does little damage, and the effect does not stack. Success rate is determined mostly on Dexterity (Soon to be known as Agility), and slightly on Vigor. This effect is caused by injuring the target's... Hamstring..? o.O Which... Is... Located in... You thigh or something? Idk, point is... Great skill, add it... NOW. :evil:

Name: Two-Hand
Class: Combatant, Guardian, (other class name here)
Class Level: Combatant; | 20-25 Guardian; 15-20 | (other class name here); unknown
Effects: Enables the user to hold a weapon with both hands. Simzarian's idea of it aiding grip is also a good add-on for it. Other effects would include, of course, unable to hold, dual-wield, or hold a shield and so forth while this skill is in use. While two-handing a weapon, parry is lessened, as is dodge, but offense is greatly increased (damage dealt) 2xs avarage. Also, this skill should lower the effects of the additional Attacks (fourth, fifth, and if anything, a future sixth attack).

Name: Hide | Optional name: Prowl
Class: Ninja, Slayer
Class Level: Ninja; 10-15 | Slayer; 20-25
Effect: Instead of the current Hide, which is a permanent effect untill the user attacks, the new hide would be almost no different. However, It could be detected in a more reasonable manner, which would go hand in hand with my next skill, an optional 'detect hidden'.

Name: Detection | Keen sight
Class: None (as of yet)
Class Level: None (as of yet) | Character Level: 30-40
Effect: A method of being able to detect 'sneaking' or hiding targets upon looking at the room in general, entery by ones self, or another target. Unlike the current detect hidden, this skill would have a wait timer, which would not allow you to use the skill constantly. Also, it won't be level, or stat oriented, so this effect is set, and lasts for a set amount of time and must be waited upon to be used again for a set amount of time. (Maybe none of this made much of a sense, but over all, the point is, detect hidde needs work. It needs to be re-named, and edited.)

That's all for now, I'm tired, it's 5:30 AM, and it's not the best time to come up with ideas. I'll try and keep em coming as it whenever possible.

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PostPosted: May 1st, 2006, 7:14 am 
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I'd prefer ideas to be on the forums. Gboards get cleaned up by the MUD and ideas are lost.

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PostPosted: May 1st, 2006, 6:34 pm 
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I don't know if the following is someone else's idea or an original but here it goes


Name: Health Transfer
Class:None
Race: Hanyou and Youkai
level: 78
Potential level: 65-80
Hp:250 Jakai/chi: 150 Stamina:0
affect: Just as the name suggests a hanyou or youkai could transfer or surrender 250 points of health and for 150 chi/jakai would be able to heal 250 hitpoints of a player character or mob. This would be the hanyou/youkai equivalent of heal or sort of a reverse leech. This would also "aid" a fallen comrade but if a hanyou/youkai doesn't have enough hitpoints and they cast this spell they would die.Upon failing the skill the person casting would cause the health and jakai/chi needed for the spell to be wasted.


Name: Spiritual Transfer
Class:None
Race: All
level: 79
Potential level: 65-80
Hp:0 Jakai/chi: 150 Stamina:200
affect: This is the ability to give another one's chi/jakai. Although causing no physical damage, this wears the user out mentally and physically. Failing causes all of the Jakai/chi and Stamina required for the spell to be lost.

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 Post subject: One move for now!
PostPosted: May 1st, 2006, 8:54 pm 
name:Mud-slap
Class:low
level range:9+
clevel range:7+
element:earth, plant
hits:2
damage:low
hp:1
Jakai/chi:NA Stamina:100
Lag:0
Initiates combat:no
affects:healing rate lowered

It takes low HP away to dig in the mud and possibly get mud in your own wounds. THe attack throws mud into the opponent's wounds and for about 1000 ticks, they heal VERY slowly. A way to reverse this is to go to a hot springs or in some water (that will clean the mud out of your wounds), Or to a healer. If you don't, within about 500 ticks, your HP may go down.


(that's all i can do for now, because I have to get off)


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PostPosted: May 3rd, 2006, 9:30 pm 
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S'cuse me... But what's the logic in that, Kayazikyo? Mud in wounds lowering regeneration? Yeah.. No. With stats being re-done, and the possible limb, and bleed code being added in at a near future, such a skill would not fit in with the theme (in my opinion anyways). However, the name does pose possible ideas, with different effects. For example, a skill which use common (classless and non-race specific), in which could lower hitroll (chance of hit), by blinding the target. After all, a skill such as dark missile is becoming outdated, meaning it doesn't fit with the theme. On a side note, cure light, heal, cure poison, and cure blindness need to be changed, or removed. Well, Cure poison, and cure blindness can stay, just be renamed, and changed from common skills to class skills, IE: Miko, and be made more physical than... magical (not be spells). Anyways, that's all I got for now.

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PostPosted: May 4th, 2006, 3:28 am 
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Actually, just a side thought, but you could have a skill that relates to applying of a mudpack to curb bleeding or to inhibit infection in wounds... darn, I really meant to stay out of this one.. *sigh*

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PostPosted: May 4th, 2006, 4:14 pm 
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Another skill which would be helpful came along with a new kid making a comment on the mud. Or rather, they asking a question about shielding.

Name: Shield | Shield block
Class: Combatant, Guardian, None
Class Level: Combatant; 20-30 | Guardian; 10-20 | Character Lvl; 30+
Requirements: Shield equiped off-hand.
Effects: Acts like parry. Adding additional protection (nullify) from oncoming attacks. Might also give shields a new meaning, since all they do is add AC, and stats, depending on the shield you are wearing.

That's all for now. Give it some thought.

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PostPosted: May 4th, 2006, 9:06 pm 
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Here I'll be bringing up a already brought up idea, by me. I posted this one, I am sure, in the Ideas gboard. But I'll pass it here. This one was thought up with the intent of counter-acting the effect of spell seal, which of course, seals your spells, not allowing you to cast any depending on the Int level of who used it upon who.

Name: Seal Break | Optional name: (Insert here)
Class: Miko, None
Class Level: Miko; 20-30 | Character Level: 40+
Effects: It works just like demonic regeneration, meaning it kicks in on every tick. Depending on your Wisdom, or Intelligence level, it will lower the amount of effect left from 'spell seal'. Higher Int/Wis means greater diminishing on the spell seals.

Anyways, again, I posted this idea a while back, but must have been deleted after a bit because of the gboard cleanup. Now there you have it, think abou it, consider it, and get it done! :evil: Ty! :P

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PostPosted: May 4th, 2006, 9:20 pm 
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Oh oh oh, how bout... Pocket Picking? Sounds pretty neat, and I know it's not impossible to code in, so yeah. (Saw it on what would have been a possible .Hack mud, but was forgotten all about).

Name: Pick Pocket
Class: Ninja, Thief (if any, ever), Rouge (if ever), None
Class Level: Ninja; 1-20 | Thief-Rouge; 1-10 (if any)
Character level: 30+
Effects: This skill, of course, picks the enemies pocket (inventory), attempting to swipe one of their items and make their own. The skill is a lethal skill, which means they must be lethal in order for them to attempt to swipe someones stuff. Higher levels of Agility would determine success, along with Intelligence. If they were to fail, they would get a message like: "Alexander fails to slip his hands into Zeno's pockets (oh yeah baby), and is caught red-handed!" Something or another. But if successful, the target won't even notice, (no message is echoed), and the user is able to run/sneak home free. Kinda dirty, but in a sense, it makes sense. This might also be good to steal yen. Since picking pockets should be random (I think anyways), there will be a high chance of scoring Yen more than items.

Anyways, that's about it, give it some thought. :P

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PostPosted: May 5th, 2006, 11:47 pm 
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Posts: 14
This (Pick pocket) is actually a skill used on other muds known as Thief. However, it stills money instead of Items and when caught simply says... "Oops" And you get automatically attacked. I don't think you can do this on Players though....


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PostPosted: May 6th, 2006, 8:12 pm 
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Location: Saratoga, NY
Steal is planned in the future, probably for Ninja's.

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