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 Post subject: [Idea] Lethal wait
PostPosted: July 19th, 2010, 7:23 pm 
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Joined: September 17th, 2009, 2:00 am
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Character name: Futch
I think a character should have to wait a short while after he or she performs any action that requires him or her to be lethal before he or she can become non lethal.

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 Post subject: Re: [Idea] Lethal wait
PostPosted: July 20th, 2010, 12:53 pm 
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Futcher wrote:
I think a character should have to wait a short while after he or she performs any action that requires him or her to be lethal before he or she can become non lethal.


You mean the PK timer that is already implemented?

Players cannot attack or be attacked after dying from lethal combat. Furthermore, players must wait a certain amount of time before turning off their lethal flag.

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 Post subject: Re: [Idea] Lethal wait
PostPosted: July 20th, 2010, 3:04 pm 
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Character name: Futch
I have noticed there is wait after you are in a fight with somebody. But for 'kidou 58' there is no wait. I would imagine it is the same for sense shard and other abilities that don't cause physical damage or start a fight.

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 Post subject: Re: [Idea] Lethal wait
PostPosted: July 23rd, 2010, 8:32 pm 
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List anything that doesn't have the lethal cooldown and I'll add it.

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