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You've said that's the way it'll remain, but you know I don't think it is appropriate for the head builder to be the authority on coding matters.
When I say it'll remain that way it is because I know it will. Be it because of my own valued input in conversations between myself and Zeno, or because of his own words stating as much. Which countless times in the past have been said.
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Well that would be my attack..If you feel like I attacked you because I expressed my thoughts on your attitude and comments, then I would like you to know I was not trying to attack you. I would also like you to know that i think that attitude does not promote progress.
Neither does your incompetent comments. But you don't see me saying anything about it, till now. Furthermore...
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I don't care AT ALL about poison.
Then you're in the wrong topic talking about the wrong thing(s). Make a new topic in the Feedback section, since you're not willing to cooperate in giving constructive feedback about POISON WEAPON as a skill in the corresponding topic.
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Finally.. you attack many peoples comments and attitudes.
I haven't attacked anyone. That I make you feel inferior or offended is beyond me, seeing as how neither of you have been able to provide a single GOOD idea, fact or comment up until...
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1) 6 ticks is too short.
Zeno explained this already. Item levels were removed, hence it being now shorter. Since items are expected to have a base durability of "12" that is why they take that much to decay. Furthermore, items decay based on game time. 6 ticks in the MUD can be interpreted as hours.
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2) Poison has the potential to upset players by making their weapons disappear. And on a large scale, this is my only concern.
This has been addressed in the helpfile. Neglect to read the helpfile before using the skill falls on the players, not us, the immortals.
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3) The message 'mysteriously disappears' is far too vague. It does not hint in itself that the reason it disappeared is because of poison.
Provide a better suggestion if one is to be had, rather than it just being "vague."
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4) 3 leads to confusion. This is another reason why the message should be changed. It might be considered typographical, but the message holds no relevance to poison. xxxx and zzzz could be considered typographical, and the confusion of receiving the line "xxxxyour item is now gone" is a bit more than just a typo.
Same thing as stated above.
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5) There are various different substances to envenom weapons.
But in this game there is currently only one. And this is what it does. Destroy your weapon over time.
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6) 5 suggests the envenoming of weapons should be made more complex. As it is poison weapon doesn't know the different between any types of poisons or weapons.
As Zeno said, this would take time we need to continue on to reach Beta. That is something we cannot currently afford. Furthermore, there aren't any other types of poisons other than the one. ... As listed above.
And last, also hopefully least...
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I have given you far too much information, and there is not a goal in sight.
Most of the information you HAVE given is completely irrelevant to the topic.