Bleached InuYasha Galaxy

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PostPosted: January 1st, 2005, 9:14 am 
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Location: if it is not known, it is not ment to be known
more on the golem master class for skills.

golem recovery: a skill used to regain control over a golem gone berserk

soul keep: a spell that can be cast upon another player that sends their soul after they die into a body created by the golem master and reduces the exp they lose on death (limited duration) and also this skill wouldnt work if the person was in a different time then the body

replicate: creates a copy of another players body so they have a body to be transfered to when they die (only works if the player has soul keep casted on them) last 2 skills would have to depend if there are gonna be any changes in death and if you want to change the way those skills work.

another way is that your soul stays in place for a time and you can talk to the golem masters via spirit channel only they can hear. this woudl eliminate soul keep since the golem master would have to house their soul in a container and transport it to the body created for that person.

if the soul staying in place for a time after they die works then you could have a skill called spirit track to search for their soul.

summon shinidamachuu: summons one of these to go and get the players soul for you (a possible skill) would have to take alot of jakai.

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PostPosted: January 12th, 2005, 9:29 am 
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For religious classes:

Curse spell: makes transform command unusable

Hallow: New spell. Makes the current room 'holy', adding potency to like-aligned spellcasters spell's power.

Examples:

- Priest casts hallow and is good/evil aligned
Spells cast by original priest do 1/2 more and 10% greater chance to 'land' spells. (**).
Spells cast by party members do 1/3 more and 10% greater chance to 'land' spells. (**).
Spells cast by non-grouped in room do 1/4 more.(**)
Spells cast by opposite alignment do 1/4 LESS and 10% LESS likely to 'land'

- Priest casts hallow and is neutral
See starred above (**)
Spells cast by non-neutral and do 1/4 LESS and 10% LESS likely to 'land'.

IMM note: Hallow would require a 'holy' flag for rooms that initiates the above. Rooms like temples or shrines or even just forest altars could be flagged as 'holy' permanently.

Issue: How to have the permanent flag differentiate alignment?

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PostPosted: January 27th, 2005, 12:30 am 
Chi Master(human) - Uses tons of chi. When damage, it inflicts damage upon chi, then the health. Regenerates chi extremely fast. Wastes chi instead in battle, instead of using stamina.


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PostPosted: March 3rd, 2005, 8:11 am 
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Ok, I know I never have any good ideas, and that no one listens to me, but I think it'd be cool to have a mercenary class. And players got some way to like post problems other than a gnote, just for the class members to see. But like I said, that's just me, and i have no idea what I'm talkin about. :(

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PostPosted: March 3rd, 2005, 2:45 pm 
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Whoa Sato. Fix your avatar, its way too big. 80x80 pixels is the max.

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PostPosted: March 4th, 2005, 5:11 pm 
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Sorry bout my last avatar, i forgot to look at the size, lol. Anyways, as for the mercenary skills, i think it should have one or two skills from each class. I know it sounds stupid, but think about it. Mercenaries are trained for any jobs, and they should have a variety of skills. But like i said, my ideas are never that good...

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PostPosted: March 4th, 2005, 5:49 pm 
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Won't work. You can multiclass with no limit.

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PostPosted: March 4th, 2005, 6:38 pm 
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Well, I don't know all these thing. Hmm... Ok, how bout a Rider class? For mount and stuff. Their skills could be things like Ride-By Slash, you know, things mount related. Me and Akechi were talkin about it at school, and thought it'd be a good idea.

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PostPosted: March 4th, 2005, 6:42 pm 
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Not very many things mount related. Classes need a lot of skills.

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PostPosted: March 4th, 2005, 6:47 pm 
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Well, you could mix in some knight types of skills.

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PostPosted: March 4th, 2005, 9:34 pm 
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Knights don't exist during this time period.

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PostPosted: March 5th, 2005, 1:29 am 
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*Sigh* Seems like nothing i suggest is valid or reasonable... hmm.... Well what about samurais? There was samurais, right? Sorry if I'm pushing the subject, it's just, I wanna have at least a little part in comin up with classes and stuff....

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PostPosted: March 5th, 2005, 10:09 am 
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*nod* Xero already suggested that.

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PostPosted: March 9th, 2005, 12:41 pm 
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I've been watching FullMetal Alchemist & I was think that it could be a really good Sub-class for a blacksmith, or maybe a class all its own.

Guess an Idea


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PostPosted: March 9th, 2005, 2:48 pm 
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Err, we aren't having sub-classes. We have enough classes to do anyways.

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