Bleached InuYasha Galaxy

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 Post subject: Experience-gain. Basic idea
PostPosted: June 14th, 2013, 2:05 pm 
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Joined: September 17th, 2009, 2:00 am
Posts: 114
Character name: Futch
So, basically, characters could rp, or do non-experience-gaining gameplay, and while doing so, their experience gain modifier would increase. It would gradually go down as they gain experience.

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You know, Hitler wasn't such a bad guy either. I mean he killed hitler for god's sake! But he also killed that guy who killed hitler...


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 Post subject: Re: Experience-gain. Basic idea
PostPosted: June 19th, 2013, 7:51 pm 
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Joined: April 13th, 2005, 3:50 pm
Posts: 455
Location: Alvin, TX
This could easily qualify as an RPR (Roleplay Reward). I've seen systems that award (at the discretion of an Immortal - mainly RP Admin) RPP or Role Play Points which can be used to redeem a set amount of things from an extensive list. From EXP Boosts, to items (cosmetic or otherwise.) There are a number of problems with this, however:

1.) We'd require a Roleplay Administrator to oversee Roleplay, administer RPP and be available for RPP redemptions.
2.) Zeno (as far as I recall), is a firm believer that RP should be encouraged but not rewarded.

I am personally for an RPP system. It would give players incentive to explore the subtle and unknown aspect of MUDs and MMOs which is Roleplay. Making this MUD more than just a simple PVE/PVP MUD. But all the same, I am not 100% for rewarding players, either.

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 Post subject: -
PostPosted: June 28th, 2022, 4:25 am 
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Joined: November 17th, 2012, 7:44 am
Posts: 2
I was thinking it would be a new subsection. I know there are many already, but this could be relly cool. Maybe Coordinate with Direlda for a video or podcast to start each thread.  Man that was january?

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