Bleached InuYasha Galaxy
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Poison problem
http://biyg.org/forums/viewtopic.php?f=4&t=4146
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Author:  Akatosh [ May 6th, 2014, 10:31 am ]
Post subject:  Poison problem

1) Dokkasou inflicts poison and accumulates the poison time. (Doesn't show -02 VIG or anything, just number of rounds of poison.)
2) Weapon poison inflicts poison, but with -02 VIG. It also add up to 19 rounds of poison but it does NOT accumulate. You cannot get 38 rounds of poison from weapon attacks alone.
3) If you mix these two skills, you will end up with -02 NIL for the poison affect. They're somehow different, yet affect the same thing (there will only be one poison effect listed under 'affects').
4) Applying poison onto a weapon with the slayer skill causes the weapon to disappear shortly after. It's also the only way for a player to poison a weapon. I don't know if this is intentional (poison disintegrating the weapon), or if it's a bug where the poison is supposed to be removed but the whole weapon ends up removed instead.

Author:  Graloph [ May 7th, 2014, 2:00 am ]
Post subject:  Re: Poison problem

A poison weapon skill I've used before and sounds similar had an acid like effect and would eat away at the weapon until it disintegrated.

Author:  Alexander [ May 14th, 2014, 5:11 pm ]
Post subject:  Re: Poison problem

I can clarify that the weapon being destroyed once the poison expires is as it should be. Some items however are already pre-poisoned and will not be consumed. Other items have the ability to be poisoned but not be consumed.

Author:  Akatosh [ May 14th, 2014, 6:18 pm ]
Post subject:  Re: Poison problem

Okay. Thank you guys for clearing that up. Let me refocus the problem I see.
1) Dokkasou inflicts poison and accumulates the poison time. (Doesn't show -02 VIG or anything, just number of rounds of poison.)
2) Weapon poison inflicts poison, but with -02 VIG. It also add up to 19 rounds of poison but it does NOT accumulate. You cannot get 38 rounds of poison from weapon attacks alone.
3) If you mix these two skills, you will end up with -02 NIL for the poison affect. They're somehow different, yet affect the same thing (there will only be one poison effect listed under 'affects').

I think they should either be two different 'poison' affects, or the code should be realigned so that dokkasou gives negative VIG (that is, there should only be one 'poison' affect in the code. Two poisons with different affects shouldn't merge into one affect.)
I think I would call this a bug(?)

Author:  Akatosh [ May 16th, 2014, 7:24 pm ]
Post subject:  Re: Poison problem

Log from JARAXAL
You have to be poisoned by a weapon then dokk'ed for the -002 NIL to show up.
Affected: ( 2004) detect hidden
Affected: ( 170) poison [-002 NIL]

.txt extensions aren't allowed on the forums.
http://pastebin.com/ZkxhXxVG

Author:  Zeno [ June 8th, 2014, 11:36 am ]
Post subject:  Re: Poison problem

To confirm: poisoning someone with a weapon then Dokkasou causes the NIL bug?

Is it one way around, or does Dokkasou then weapon also work?

Author:  Akatosh [ June 8th, 2014, 9:46 pm ]
Post subject:  Re: Poison problem

Jaraxal might need to confirm this, but I think weapon THEN dokkasou is the only way the -02 NIL shows up.
It's interesting that dokkasou doesn't subtract vigor.
It's also interesting that weapon poison doesn't 'add' to previous poisoned weapon hits. (not as interesting as dokkasou. This is probably by design)

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