Bleached InuYasha Galaxy

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 Post subject: Idea for groups
PostPosted: January 10th, 2007, 8:47 pm 
We need a promote command. It would allow the current group leader to promote another player to be the new group leader. Syntax would be something along the lines of: promote <player>
Example: promote Dekotis


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 Post subject:
PostPosted: January 10th, 2007, 10:55 pm 
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Joined: November 7th, 2004, 7:16 pm
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Location: Saratoga, NY
Any reason you can't just re-form the group? Shouldn't take more than a few seconds to do. And why is the group leader important?

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PostPosted: January 11th, 2007, 10:11 am 
Group leader decides where to go, we COULD disband and regroup, but who wants to? I was also going to add that I think rescue should be allowed in battle, since there's no autoassist in config any longer (SO I dont think) making rescue an almost now useless skill. Will you consider this?


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PostPosted: January 11th, 2007, 4:17 pm 
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A more advance group system would be interesting to have. But that's just my opinion. Now rescue... Rescue is already a pretty useless skill. If players had config -nosupport, it would be stupid to have it any other way. Of course, I see ONE small case in which why it would be useful. config +nosupport is active like so, you are near the verge of death, but people cannot simply jump in to your battle, that's where you come and attempt a rescue, saving the day. Not even sure if it would work, but I was just saying.

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PostPosted: January 11th, 2007, 4:53 pm 
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Joined: December 14th, 2004, 3:17 pm
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I have already made a suggestion for another skill that would work like rescue in combat. i dont remember if it was under the class or skills post from oh so long ago, but go check it out if it is still there.

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 Post subject:
PostPosted: January 11th, 2007, 6:07 pm 
Ok Alex...I know this is all over played now, so I'll make it short and sweet. When we gangbanged it always started with 2 intial attackers, and 1 waiting. Whenever the player was stunned, the waiting player rescued the day and just caused you to waste a chunk of stamina, and an annoying delay.


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