Something Close to this topic, I was thinking that the best way to do this was to give out Enhancment Points to remorted players. Like for example, You start a new character all your skills are E0 so when you type Practice it would be like:
lightwhip [ 85%] [E0]
Then if you remort, your skill looks like this
lightwhip [ 90%] [E1]
Everytime you remort all your skills get an Enhancment point, and 5% increase, or 1% increase, and a power boost. Your healing skills heal for more with higher Es, and your damage making skills do higher damage, you poison skills last longer, your Blindness spells last longer, you shields are stronger and last longer and So on, but Cap them all at 100%, and Uncap Remort. That would be really great.
But you don't want the Boosts to be like heal E0 heals for 10% health, and E1 heals for 20%. Thats too much, but Heal E15 should heal for 50%, so you don't want the boosts to be so low that they seem pointless, but not so overpowered that Enhancements seem worthless. Remort characters will be fighting Alot stronger mobs and should be on a higher level all together.
Yeah, Remorts would be able to smash newbies, but Remorts can already do that with out the increases, we just need them for PVE stuff.
And while your at it, remove bash from the game, its gay, and also let youkais that have been hanyous, have c blindness..
_________________ Dekotis - ,,|,, -.- ,,|,, - Never fear the shadows, fear only what lurks inside them.
|